Heliokopis, neutral male gnomish Wizard ---------- .......@.| |.....$.f| |+.......| |......... ---------- [Heliokopi the Evoker] St3 Dx8 Co10 In14 Wi5 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 83% Wand drop chance was reduced to 73% Potion drop chance was reduced to 91% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17523 Monster spawn increase reached its maximum at turn 63710 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 258440 The monster class that cannot be genocided was dragon The monster class that was spawned more often: mummy (freq bonus 1) The monster species that spawned more often: lizard man (freq bonus 4) The monster species that spawned more often: anthrazite warp fungus (freq bonus 6) The monster species that spawned more often: large fox (freq bonus 8) The monster species that spawned more often: gray newt (freq bonus 8) The monster species that spawned more often: disintegration master (freq bonus 10) The monster species that spawned more often: charcoal stalk (freq bonus 10) The monster species that spawned more often: indigo colony (freq bonus 7) The monster species that spawned more often: teal mushroom (freq bonus 2) The monster species that spawned more often: giant cockatflayer eellich (freq bonus 32) The monster species that spawned more often: super saiyan (freq bonus 10) The monster species that spawned more often: knapsack kangaroo (freq bonus 6) The monster species that spawned more often: aquatic golem (freq bonus 6) The monster species that spawned more often: smart spider (freq bonus 3) The monster species that spawned more often: novel growth (freq bonus 4) The monster species that spawned more often: large puma (freq bonus 4) The monster species that spawned more often: wartortle (freq bonus 4) The monster species that spawned more often: Cthulhu (freq bonus 9) The monster species that spawned more often: rainbow colony (freq bonus 5) The monster species that spawned more often: Unveiled Grigori (freq bonus 4) The monster species that spawned more often: white dragon bat (freq bonus 2) The monster species that never randomly spawned: chasing yellow jacket The monster species that never randomly spawned: glaceon The monster species that never randomly spawned: TGWTG The monster species that never randomly spawned: kobold thief The monster species that never randomly spawned: moroi The monster species that never randomly spawned: Bundle Nadja The monster species that never randomly spawned: scarlet sentai The monster species that never randomly spawned: Anne's sneaker The monster species that never randomly spawned: manavoid turret The monster species that never randomly spawned: three-headed troll The monster class that always generated with extra speed: gnome The RNG hath decreed that this item was never generated: psychic dragon scales ((null)) The RNG hath decreed that this item was never generated: jasper (red) The RNG hath decreed that this item was never generated: punishment (edgy) The RNG hath decreed that this item was never generated: flood (AQUE BRAGH) The RNG hath decreed that this item was never generated: lacquered dancing shoe ((null)) The RNG hath decreed that this item was never generated: darkness (obscure) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 2) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 15) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 14) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 21) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 42) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 2) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 8) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 8) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 4) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 6) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 8) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 2) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 75) The RNG hath decreed that this item was always generated cursed: assault rifle ((null)) The RNG hath decreed that this item was always generated cursed: nether beam (underworld) The RNG hath decreed that this item was always generated cursed: lucern hammer (pronged polearm) The RNG hath decreed that this item was always generated cursed: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was always generated cursed: fire hook (beaked staff) The RNG hath decreed that this trap was always invisible: anti-magic field The RNG hath decreed that this trap was generated more often: web (freq bonus 11) Next attribute increase check would have come at turn 266 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (25) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...