Heliokopis, neutral male gnomish Wizard ----- |...| +...| |{f.| |@..| ----- [Heliokopi the Evoker] St6 Dx12 Co11 In19 Wi7 Ch9 WizGnoMalNeu Dlvl:1 $2 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy There is a staircase up here. You see here 5 gold pieces {0}. The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 34 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 155 Ring drop chance was reduced to 86% Wand drop chance was reduced to 82% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 45% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41615 Monster spawn increase reached its maximum at turn 82521 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2690835 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: piercer (freq bonus 2) The monster species that spawned more often: wind force patch (freq bonus 6) The monster species that spawned more often: Urbaldi (freq bonus 8) The monster species that spawned more often: multi-hued warp fungus (freq bonus 6) The monster species that spawned more often: wild boar (freq bonus 5) The monster species that spawned more often: bony lich (freq bonus 3) The monster species that spawned more often: rafflesia (freq bonus 3) The monster species that spawned more often: thieving woman (freq bonus 28) The monster species that spawned more often: fairy moogle (freq bonus 16) The monster species that spawned more often: cerulean colony (freq bonus 6) The monster species that spawned more often: stegocentipede (freq bonus 6) The monster species that spawned more often: black lich (freq bonus 9) The monster species that spawned more often: weregiant (freq bonus 4) The monster species that spawned more often: very old red dragon (freq bonus 8) The monster species that spawned more often: silver warp patch (freq bonus 5) The monster species that spawned more often: water skeleton (freq bonus 14) The monster species that spawned more often: green naga (freq bonus 3) The monster species that spawned more often: poison spinner (freq bonus 36) The monster species that spawned more often: multi-hued hound (freq bonus 4) The monster species that spawned more often: wand trove (freq bonus 4) The monster species that spawned more often: speedster maggot (freq bonus 6) The monster species that never randomly spawned: greater nalfeshnee The monster species that never randomly spawned: young red dragon The monster species that never randomly spawned: mosquit swarm The monster species that never randomly spawned: mage The monster species that never randomly spawned: smg turret The monster species that never randomly spawned: zombified ape The monster species that never randomly spawned: trelon The monster species that never randomly spawned: Malkantet The monster species that never randomly spawned: gloam The monster species that never randomly spawned: pink fungus The RNG hath decreed that this item was never generated: cold (short) The RNG hath decreed that this item was never generated: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was never generated: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was never generated: blue lightsaber (lightsaber) The RNG hath decreed that this item was never generated: helm of underwater action (scuba helmet) The RNG hath decreed that this item was never generated: cloak of luck negation (icky cloak) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 35) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 66) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 9) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 20) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 8) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 6) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 4) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 11) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 19) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 3) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 3) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 20) The RNG hath decreed that this item was always generated cursed: extra healing (puce) The RNG hath decreed that this item was always generated cursed: tin whistle (whistle) The RNG hath decreed that this item was always generated cursed: good night (wish parser) The RNG hath decreed that this item was always generated cursed: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was always generated cursed: orange ((null)) The RNG hath decreed that this trap was always invisible: acidpool The RNG hath decreed that this trap was generated more often: sudden confusion trap (freq bonus 4) Next attribute increase check would have come at turn 1196 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (166) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...