Heliokopis, neutral male gnomish Wizard ----.--- -- |.........| |..@..$.%.| ...f......+ ----------- [Heliokopi the Evoker] St8 Dx10 Co14 In18 Wi5 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 187 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 184 Monsters only dropped their musable items with 71% chance Ring drop chance was reduced to 51% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 90% Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65045 Monster spawn increase reached its maximum at turn 86985 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 263126 The monster class that cannot be genocided was mimic The monster class that was spawned more often: giant humanoid (freq bonus 2) The monster species that spawned more often: colorless mold (freq bonus 5) The monster species that spawned more often: red dragonfly (freq bonus 4) The monster species that spawned more often: hemophage (freq bonus 12) The monster species that spawned more often: barking spider (freq bonus 16) The monster species that spawned more often: red fungus (freq bonus 4) The monster species that spawned more often: falling turret (freq bonus 8) The monster species that spawned more often: atzilut sephirah (freq bonus 5) The monster species that spawned more often: storm atronach (freq bonus 8) The monster species that spawned more often: Lupin the Third (freq bonus 7) The monster species that spawned more often: cult leader (freq bonus 3) The monster species that spawned more often: magic disintegrator (freq bonus 10) The monster species that spawned more often: Meltem's combat boot (freq bonus 6) The monster species that spawned more often: swarm centipede (freq bonus 8) The monster species that spawned more often: crystal stalk (freq bonus 14) The monster species that spawned more often: black spider (freq bonus 4) The monster species that spawned more often: Daoloth, the Render of the Veils (freq bonus 10) The monster species that spawned more often: yellow naga hatchling (freq bonus 4) The monster species that spawned more often: flying hydra (freq bonus 6) The monster species that spawned more often: blargg (freq bonus 8) The monster species that spawned more often: ungorrog (freq bonus 16) The monster species that never randomly spawned: numb fly The monster species that never randomly spawned: real smoke hound The monster species that never randomly spawned: young adult psychic dragon The monster species that never randomly spawned: vacuum force patch The monster species that never randomly spawned: Jane's hugging boot The monster species that never randomly spawned: war bear The monster species that never randomly spawned: mafioso The monster species that never randomly spawned: ebony golem The monster species that never randomly spawned: aklash The monster species that never randomly spawned: antimagic mold The monster class that always generated with extra speed: centaur The RNG hath decreed that this item was never generated: resistance (castor bean) The RNG hath decreed that this item was never generated: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was never generated: healing (purple-red) The RNG hath decreed that this item was never generated: gray dragon scale mail ((null)) The RNG hath decreed that this item was never generated: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was never generated: torch ((null)) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 11) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 21) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 18) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 20) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 6) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 3) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 9) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 10) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 87) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 2) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 4) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 43) The RNG hath decreed that this item was always generated cursed: mithril whip ((null)) The RNG hath decreed that this item was always generated cursed: slow monster (tin) The RNG hath decreed that this item was always generated cursed: stinking cloud (VELOX NEB) The RNG hath decreed that this item was always generated cursed: porter (peppermint) The RNG hath decreed that this item was always generated cursed: cloak of flame (vestiary) The RNG hath decreed that this trap was always invisible: falling nastystone trap The RNG hath decreed that this trap was generated more often: web (freq bonus 2) Next attribute increase check would have come at turn 846 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (192) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - create monster 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...