Heliokopis, neutral male gnomish Wizard ------ |....| | |$.f.| .........+ |.$.@. ...............| - ---- .........| +--------- [Heliokopi the Evoker] St8 Dx14 Co13 In22 Wi9 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 5 Gem identification only worked 100 times out of 195 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 66% chance Scroll drop chance was reduced to 99% Amulet drop chance was reduced to 23% Potion drop chance was reduced to 82% Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 56902 Monster spawn increase reached its maximum at turn 75340 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 213294 The monster class that cannot be genocided was grue The monster class that was spawned more often: sea monster (freq bonus 3) The monster color that was spawned more often: bright blue (freq bonus 1) The monster species that spawned more often: adventurer mold (freq bonus 7) The monster species that spawned more often: arcane butcher (freq bonus 20) The monster species that spawned more often: ice error (freq bonus 20) The monster species that spawned more often: eldritch force patch (freq bonus 32) The monster species that spawned more often: brown centipede (freq bonus 8) The monster species that spawned more often: racoon dog drunker (freq bonus 10) The monster species that spawned more often: elder racoon dog (freq bonus 32) The monster species that spawned more often: blood sprout (freq bonus 7) The monster species that spawned more often: frozen one (freq bonus 8) The monster species that spawned more often: cave worm (freq bonus 8) The monster species that spawned more often: diamond golem (freq bonus 7) The monster species that spawned more often: land urchin (freq bonus 15) The monster species that spawned more often: octarine spore (freq bonus 5) The monster species that spawned more often: jumping corpse fish (freq bonus 8) The monster species that spawned more often: spirit bear (freq bonus 5) The monster species that spawned more often: mirror vortex (freq bonus 4) The monster species that spawned more often: lawn cattle (freq bonus 10) The monster species that spawned more often: crimson mushroom (freq bonus 10) The monster species that spawned more often: space wasp queen (freq bonus 16) The monster species that spawned more often: red worm (freq bonus 7) The monster species that never randomly spawned: shock trove The monster species that never randomly spawned: iguanodon The monster species that never randomly spawned: porter rock piercer The monster species that never randomly spawned: gazer homunculus The monster species that never randomly spawned: hole warp patch The monster species that never randomly spawned: red weed The monster species that never randomly spawned: darker thief The monster species that never randomly spawned: king slug The monster species that never randomly spawned: hairy force fungus The monster species that never randomly spawned: werepiranha The monster class that always generated with extra speed: arachnid or centipede The RNG hath decreed that this item was never generated: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was never generated: amulet of polymorph control (transformer) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: paralysis (emerald) The RNG hath decreed that this item was never generated: unicorn horn ((null)) The RNG hath decreed that this item was never generated: fumbling (hallucinating) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 6) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 4) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 17) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 8) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 68) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 15) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (blinding, freq bonus 5) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 11) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 11) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this item was always generated cursed: crysknife ((null)) The RNG hath decreed that this item was always generated cursed: cone of cold (dog eared) The RNG hath decreed that this item was always generated cursed: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was always generated cursed: deep dragon scales ((null)) The RNG hath decreed that this trap was always invisible: teleporting items trap The RNG hath decreed that this trap was generated more often: crap trap (freq bonus 2) Next attribute increase check would have come at turn 1375 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (165) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...