Heliokopis, neutral male gnomish Wizard ------ --....-- +......| |......| |.@....| |..f...| |......| |......| --....-- ------ [Heliokopi the Evoker] St6 Dx7 Co5 In10 Wi5 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 108 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 70 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 161 Tool identification only worked 5 times out of 8 Wand drop chance was reduced to 90% Potion drop chance was reduced to 92% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22278 Monster spawn increase reached its maximum at turn 59108 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 464550 The monster class that cannot be genocided was xorn The monster class that was spawned more often: cockatrice (freq bonus 2) The monster species that spawned more often: wind bowman (freq bonus 8) The monster species that spawned more often: crusher (freq bonus 10) The monster species that spawned more often: star drake (freq bonus 10) The monster species that spawned more often: rabid cow (freq bonus 20) The monster species that spawned more often: Juen's frightening bathing sandal (freq bonus 5) The monster species that spawned more often: volt growth (freq bonus 8) The monster species that spawned more often: mountain nymph (freq bonus 8) The monster species that spawned more often: undead priestess (freq bonus 3) The monster species that spawned more often: mischievous moss (freq bonus 20) The monster species that spawned more often: Antje's block-heeled boot (freq bonus 8) The monster species that spawned more often: slithy snake (freq bonus 10) The monster species that spawned more often: thestral (freq bonus 3) The monster species that spawned more often: cooling turret (freq bonus 12) The monster species that spawned more often: dark draconian (freq bonus 16) The monster species that spawned more often: secluded force fungus (freq bonus 3) The monster species that spawned more often: bright violet warp fungus (freq bonus 4) The monster species that spawned more often: undead saiyan (freq bonus 4) The monster species that spawned more often: very old white dragon (freq bonus 4) The monster species that spawned more often: animated block-heeled combat boot (freq bonus 8) The monster species that spawned more often: hemophage (freq bonus 4) The monster species that never randomly spawned: snore mushroom The monster species that never randomly spawned: enclave officer The monster species that never randomly spawned: stalking ogre The monster species that never randomly spawned: turtle The monster species that never randomly spawned: psybur The monster species that never randomly spawned: infinite air elemental The monster species that never randomly spawned: green glutton ghost The monster species that never randomly spawned: orange stalk The monster species that never randomly spawned: dark force fungus The monster species that never randomly spawned: feature The monster class that more likely to generate with musable stuff: nemese The RNG hath decreed that this item was never generated: towel ((null)) The RNG hath decreed that this item was never generated: teleportation (iridium) The RNG hath decreed that this item was never generated: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was never generated: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was never generated: full plate mail ((null)) The RNG hath decreed that this item was never generated: tallow candle (candle) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 127) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 18) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 5) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 17) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 60) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 291) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 3) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 4) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 9) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 19) The RNG hath decreed that this item was always generated cursed: chocolate ((null)) The RNG hath decreed that this item was always generated cursed: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: robe of protection (blue robe) The RNG hath decreed that this item was always generated cursed: death (long) The RNG hath decreed that this trap was always invisible: trap of rottenness The RNG hath decreed that this trap was generated more often: auto destruct trap (freq bonus 3) Next attribute increase check would have come at turn 471 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (155) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...