Heliokopis, neutral male gnomish Wizard ------ |..... |....| |f@..| ------ [Heliokopi the Evoker] St10 Dx10 Co8 In13 Wi9 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 144 Tool identification only worked 5 times out of 31 Monsters only dropped their musable items with 76% chance Scroll drop chance was reduced to 78% Ring drop chance was reduced to 79% Wand drop chance was reduced to 99% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 63% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30645 Monster spawn increase reached its maximum at turn 96045 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 797184 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: humanoid (freq bonus 1) The monster color that was spawned more often: cyan (freq bonus 3) The monster species that spawned more often: disintegrator (freq bonus 4) The monster species that spawned more often: adult sky dragon (freq bonus 3) The monster species that spawned more often: air elemental (freq bonus 2) The monster species that spawned more often: Beetle McNasty (freq bonus 12) The monster species that spawned more often: pidgeot (freq bonus 2) The monster species that spawned more often: concorde 6 (freq bonus 2) The monster species that spawned more often: citric acid cloud (freq bonus 9) The monster species that spawned more often: baby cyan dragon (freq bonus 3) The monster species that spawned more often: lurker above (freq bonus 3) The monster species that spawned more often: incubus (freq bonus 3) The monster species that spawned more often: porter rock mole (freq bonus 5) The monster species that spawned more often: centipede (freq bonus 20) The monster species that spawned more often: poison elemental (freq bonus 3) The monster species that spawned more often: darker grue (freq bonus 2) The monster species that spawned more often: hidden soldier ant (freq bonus 3) The monster species that spawned more often: binder (freq bonus 3) The monster species that spawned more often: insurmountable colony (freq bonus 8) The monster species that spawned more often: undead archeologist (freq bonus 8) The monster species that spawned more often: black mamba (freq bonus 5) The monster species that spawned more often: leocentaur chief (freq bonus 3) The monster species that never randomly spawned: azure puddle The monster species that never randomly spawned: turbo club racquet The monster species that never randomly spawned: hedgehog The monster species that never randomly spawned: very old red dragon The monster species that never randomly spawned: daylight The monster species that never randomly spawned: magic mandrake The monster species that never randomly spawned: Elbereth's chosen one The monster species that never randomly spawned: cruel abuser The monster species that never randomly spawned: radiant growth The monster species that never randomly spawned: lizard king The monster class that always generated with extra speed: turret The RNG hath decreed that this item was never generated: spinel (violet) The RNG hath decreed that this item was never generated: twelve course dinner ((null)) The RNG hath decreed that this item was never generated: lightning (rainbow) The RNG hath decreed that this item was never generated: aklys (thonged club) The RNG hath decreed that this item was never generated: alter reality (mysterious) The RNG hath decreed that this item was never generated: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 14) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 7) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 4) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 25) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 38) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 20) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 24) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 11) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 2) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 8) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 10) The RNG hath decreed that this item was always generated cursed: root password detection (XYZZY) The RNG hath decreed that this item was always generated cursed: object detection (smoky) The RNG hath decreed that this item was always generated cursed: turn limit stone (gray) The RNG hath decreed that this item was always generated cursed: super mantle (red mantle) The RNG hath decreed that this item was always generated cursed: increase damage (coral) The RNG hath decreed that this trap was always invisible: rust trap The RNG hath decreed that this trap was generated more often: spined ball trap (freq bonus 10) Next attribute increase check would have come at turn 883 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (186) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...