Heliokopis, neutral male gnomish Wizard ------ |.f... |@...| |$...+ --.-.- [Heliokopi the Evoker] St11 Dx15 Co16 In16 Wi8 Ch7 WizGnoMalNeu Dlvl:1 $1 HP16(16) Pw28(28) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 574 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 20 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 16% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 72% Wand drop chance was reduced to 94% Potion drop chance was reduced to 91% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24176 Monster spawn increase reached its maximum at turn 60368 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 682019 The monster class that cannot be genocided was centaur The monster class that was spawned more often: kobold (freq bonus 1) The monster species that spawned more often: insectoid (freq bonus 4) The monster species that spawned more often: saber cat (freq bonus 3) The monster species that spawned more often: slime bomb (freq bonus 9) The monster species that spawned more often: Mehrunes Dagon (freq bonus 6) The monster species that spawned more often: wooden growth (freq bonus 4) The monster species that spawned more often: stargazer (freq bonus 6) The monster species that spawned more often: tickle eel (freq bonus 18) The monster species that spawned more often: waterspout gargoyle (freq bonus 8) The monster species that spawned more often: ogre captain (freq bonus 7) The monster species that spawned more often: porter genetic engineer (freq bonus 8) The monster species that spawned more often: Warder Sergeant (freq bonus 6) The monster species that spawned more often: Yeenoghu (freq bonus 3) The monster species that spawned more often: snakeman outcast (freq bonus 4) The monster species that spawned more often: shining giant (freq bonus 6) The monster species that spawned more often: sludge mold (freq bonus 16) The monster species that spawned more often: limrog (freq bonus 8) The monster species that spawned more often: yellow force patch (freq bonus 18) The monster species that spawned more often: The disgusting friend of Lilly's brother (freq bonus 24) The monster species that spawned more often: mummified guard (freq bonus 4) The monster species that spawned more often: racist troll (freq bonus 3) The monster species that never randomly spawned: fighter lich The monster species that never randomly spawned: tower master The monster species that never randomly spawned: clock mold The monster species that never randomly spawned: helpful squirrel The monster species that never randomly spawned: Aleax The monster species that never randomly spawned: large snake The monster species that never randomly spawned: invisible growth The monster species that never randomly spawned: trump The monster species that never randomly spawned: undead gunner The monster species that never randomly spawned: Ky-Kiske The monster class that always generated with extra speed: rodent The RNG hath decreed that this item was never generated: flying (winged) The RNG hath decreed that this item was never generated: orcish shield (red-eyed shield) The RNG hath decreed that this item was never generated: fruit juice (dark) The RNG hath decreed that this item was never generated: red dragon scales ((null)) The RNG hath decreed that this item was never generated: chrysoberyl (yellow) The RNG hath decreed that this item was never generated: bigscript helm (great helmet) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 7) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 9) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 16) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 67) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 5) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 5) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 8) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 11) The RNG hath decreed that this item was always generated cursed: dwarvish mattock (broad pick) The RNG hath decreed that this item was always generated cursed: knout ((null)) The RNG hath decreed that this item was always generated cursed: manastone (gray) The RNG hath decreed that this item was always generated cursed: trap revealing (elysium) The RNG hath decreed that this item was always generated cursed: dwarvish mithril-coat ((null)) The RNG hath decreed that this trap was always invisible: inventory trap The RNG hath decreed that this trap was generated more often: alarm (freq bonus 10) Next attribute increase check would have come at turn 366 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (189) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 19% 300% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...