Heliokopis, neutral male gnomish Wizard ---.-----# |........| |@......| |f$.....| |....!..| |........- --------- [Heliokopi the Evoker] St5 Dx8 Co10 In11 Wi10 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 145 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 143 Monsters only dropped their musable items with 55% chance Amulet drop chance was reduced to 79% Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 43290 Monster spawn increase reached its maximum at turn 89280 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 734255 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: human or elf (freq bonus 4) The monster species that spawned more often: bitter soul (freq bonus 9) The monster species that spawned more often: giant crab (freq bonus 5) The monster species that spawned more often: living tornado (freq bonus 12) The monster species that spawned more often: slow force fungus (freq bonus 10) The monster species that spawned more often: Gazer Akai (freq bonus 12) The monster species that spawned more often: blue warp patch (freq bonus 7) The monster species that spawned more often: Infernal Kop (freq bonus 20) The monster species that spawned more often: karmic dragon (freq bonus 14) The monster species that spawned more often: silver ogre (freq bonus 12) The monster species that spawned more often: Uberjaquio (freq bonus 6) The monster species that spawned more often: roc (freq bonus 32) The monster species that spawned more often: Sheorogath (freq bonus 5) The monster species that spawned more often: dagorrog (freq bonus 10) The monster species that spawned more often: petty gnome thief (freq bonus 7) The monster species that spawned more often: dragon turtle (freq bonus 27) The monster species that spawned more often: ethereal dragon (freq bonus 5) The monster species that spawned more often: lovely squeezer girl (freq bonus 18) The monster species that spawned more often: blending titanothere (freq bonus 5) The monster species that spawned more often: poison gas spore (freq bonus 6) The monster species that spawned more often: Cthugha, the Living Flame (freq bonus 6) The monster species that never randomly spawned: crystal spore The monster species that never randomly spawned: demonic bladewitch The monster species that never randomly spawned: criminal scumbag The monster species that never randomly spawned: spectral killer The monster species that never randomly spawned: hunger vortex The monster species that never randomly spawned: Amorous Lady The monster species that never randomly spawned: really dangerous warp fungus The monster species that never randomly spawned: pidgeotto The monster species that never randomly spawned: unnethackplus horror The monster species that never randomly spawned: purple naga hatchling The RNG hath decreed that this item was never generated: protection (wide) The RNG hath decreed that this item was never generated: vivianite (cyan) The RNG hath decreed that this item was never generated: helm of drain resistance (black helmet) The RNG hath decreed that this item was never generated: anger helm (tribal helmet) The RNG hath decreed that this item was never generated: summon elm (celestial) The RNG hath decreed that this item was never generated: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 6) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 14) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 6) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 7) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 6) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 14) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 8) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 9) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 6) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 7) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 49) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 11) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 11) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 22) The RNG hath decreed that this item was always generated cursed: fishing pole ((null)) The RNG hath decreed that this item was always generated cursed: Hacker's Food ((null)) The RNG hath decreed that this item was always generated cursed: vibroblade (gray short sword) The RNG hath decreed that this item was always generated cursed: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was always generated cursed: healing (bamboo) The RNG hath decreed that this trap was always invisible: limitation trap The RNG hath decreed that this trap was generated more often: nonintrinsical trap (freq bonus 8) Next attribute increase check would have come at turn 724 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (425) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...