Heliokopis, neutral male gnomish Wizard ---- ----- |...r...f| | |.......@. ..... |........| | ---------- [Heliokopi the Evoker] St6 Dx11 Co11 In15 Wi7 Ch3 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 182 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 97% Ring drop chance was reduced to 85% Potion drop chance was reduced to 72% Monster death drops spawned with only 96% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26295 Monster spawn increase reached its maximum at turn 39474 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 92144 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: dog or other canine (freq bonus 2) The monster species that spawned more often: psion (freq bonus 6) The monster species that spawned more often: creeping mold (freq bonus 10) The monster species that spawned more often: tower master (freq bonus 4) The monster species that spawned more often: Manuela's whore boot (freq bonus 16) The monster species that spawned more often: fire bird (freq bonus 5) The monster species that spawned more often: pink spore (freq bonus 8) The monster species that spawned more often: novice nurse (freq bonus 6) The monster species that spawned more often: nitrohack horror (freq bonus 8) The monster species that spawned more often: bosmer (freq bonus 20) The monster species that spawned more often: ochre draconian (freq bonus 10) The monster species that spawned more often: chipmunk (freq bonus 12) The monster species that spawned more often: evolved gorilla (freq bonus 7) The monster species that spawned more often: squirrel (freq bonus 12) The monster species that spawned more often: electric gel (freq bonus 6) The monster species that spawned more often: chinese woman (freq bonus 8) The monster species that spawned more often: sea fod (freq bonus 5) The monster species that spawned more often: special mushroom (freq bonus 8) The monster species that spawned more often: tasloi mummy (freq bonus 10) The monster species that spawned more often: Antimatter Kriminologist (freq bonus 4) The monster species that spawned more often: brown force patch (freq bonus 10) The monster species that never randomly spawned: eldritch stalk The monster species that never randomly spawned: doombat The monster species that never randomly spawned: ipoo The monster species that never randomly spawned: naiad The monster species that never randomly spawned: errand boy The monster species that never randomly spawned: daughter of bedlam The monster species that never randomly spawned: undead courier The monster species that never randomly spawned: crater stalk The monster species that never randomly spawned: red kite The monster species that never randomly spawned: animated copper statue The monster class that more likely to generate with musable stuff: quadruped The RNG hath decreed that this item was never generated: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was never generated: danger (finger-smashing) The RNG hath decreed that this item was never generated: land mine ((null)) The RNG hath decreed that this item was never generated: amulet of second chance (tetraedrical) The RNG hath decreed that this item was never generated: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was never generated: T-shirt ((null)) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 31) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 18) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 16) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 24) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 23) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 9) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 7) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 9) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 4) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 9) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 3) The RNG hath decreed that this item was always generated cursed: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was always generated cursed: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was always generated cursed: boots of freedom (fleecy boots) The RNG hath decreed that this item was always generated cursed: droven helm (spider shaped helm) The RNG hath decreed that this item was always generated cursed: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this trap was always invisible: alarm The RNG hath decreed that this trap was generated more often: pit (freq bonus 1) Next attribute increase check would have come at turn 996 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (349) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...