Heliokopis, neutral male gnomish Wizard ------ .....| |....| |....| .....| |.f..| |$.@.| ----.# .. .| .# -- [Heliokopi the Evoker] St8 Dx11 Co8 In17 Wi7 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 70% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 97% Potion drop chance was reduced to 80% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48710 Monster spawn increase reached its maximum at turn 68361 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1221852 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: lizard (freq bonus 2) The monster species that spawned more often: Hilda (freq bonus 10) The monster species that spawned more often: cave ape (freq bonus 5) The monster species that spawned more often: magma hound (freq bonus 4) The monster species that spawned more often: shiver (freq bonus 8) The monster species that spawned more often: void fungus (freq bonus 3) The monster species that spawned more often: stalker (freq bonus 6) The monster species that spawned more often: slime force patch (freq bonus 6) The monster species that spawned more often: honey bee (freq bonus 6) The monster species that spawned more often: dwarf mummy (freq bonus 10) The monster species that spawned more often: amorphous spore (freq bonus 6) The monster species that spawned more often: greater moloch (freq bonus 10) The monster species that spawned more often: mystic eye (freq bonus 4) The monster species that spawned more often: blue fungus (freq bonus 12) The monster species that spawned more often: intel scribe (freq bonus 3) The monster species that spawned more often: legion devil rayman (freq bonus 16) The monster species that spawned more often: horn springy (freq bonus 8) The monster species that spawned more often: haunted teapot (freq bonus 5) The monster species that spawned more often: sizzling vortex (freq bonus 24) The monster species that spawned more often: crimson mold (freq bonus 6) The monster species that spawned more often: pink icky thing (freq bonus 4) The monster species that never randomly spawned: blue force patch The monster species that never randomly spawned: mizuchi The monster species that never randomly spawned: porter deactivator vortex The monster species that never randomly spawned: soulless cutter The monster species that never randomly spawned: gnomish uberwizard The monster species that never randomly spawned: desert patch The monster species that never randomly spawned: watcher geist The monster species that never randomly spawned: Warden Brianna The monster species that never randomly spawned: earth demon The monster species that never randomly spawned: kobold elemental The monster class that always generated with extra speed: Zouthern animal The monster class that more likely to generate with musable stuff: light The RNG hath decreed that this item was never generated: banishing fear (fearsome) The RNG hath decreed that this item was never generated: pendant (looped) The RNG hath decreed that this item was never generated: flail ((null)) The RNG hath decreed that this item was never generated: pasta ((null)) The RNG hath decreed that this item was never generated: electric sword ((null)) The RNG hath decreed that this item was never generated: torch ((null)) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 15) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 22) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 16) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 47) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 6) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 7) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 19) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 9) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 8) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 6) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 6) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 4) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 41) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 7) The RNG hath decreed that this item was always generated cursed: crystal boots (glass boots) The RNG hath decreed that this item was always generated cursed: amulet of infinity (splashed) The RNG hath decreed that this item was always generated cursed: remove blessing (light cyan) The RNG hath decreed that this item was always generated cursed: graphite (gray) The RNG hath decreed that this item was always generated cursed: inferno (subsurface) The RNG hath decreed that this trap was always invisible: disenchantment trap The RNG hath decreed that this trap was generated more often: shaft (freq bonus 5) Next attribute increase check would have come at turn 805 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (595) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 4% 300% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...