Heliokopis, neutral male gnomish Wizard -------- |..@f... |¯.....| |..!...| -----.-- [Heliokopi the Evoker] St11 Dx13 Co11 In15 Wi7 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 22 Gem identification only worked 100 times out of 126 Monsters only dropped their musable items with 73% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 64% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 92% Monster death drops spawned with only 46% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31885 Monster spawn increase reached its maximum at turn 78695 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 51138 The monster class that cannot be genocided was vortex The monster class that was spawned more often: dragon (freq bonus 1) The monster species that spawned more often: amorphous colony (freq bonus 2) The monster species that spawned more often: blood impacter (freq bonus 9) The monster species that spawned more often: ancient multi-hued jelly (freq bonus 2) The monster species that spawned more often: volt mushroom (freq bonus 8) The monster species that spawned more often: water spore (freq bonus 9) The monster species that spawned more often: evasive GI trooper (freq bonus 8) The monster species that spawned more often: glowing eye (freq bonus 2) The monster species that spawned more often: void fungus (freq bonus 3) The monster species that spawned more often: moon-elf (freq bonus 2) The monster species that spawned more often: tower master (freq bonus 5) The monster species that spawned more often: baobhan sith (freq bonus 2) The monster species that spawned more often: eating gargoyle (freq bonus 12) The monster species that spawned more often: baby cave lizard (freq bonus 16) The monster species that spawned more often: unattractive whore (freq bonus 4) The monster species that spawned more often: pale spore (freq bonus 2) The monster species that spawned more often: Dudley's Dungeon Terminator (freq bonus 6) The monster species that spawned more often: old black dragon (freq bonus 8) The monster species that spawned more often: eloi (freq bonus 3) The monster species that spawned more often: plush bear golem (freq bonus 6) The monster species that spawned more often: Hai Riyo, the dragon bird (freq bonus 4) The monster species that never randomly spawned: mana stealer The monster species that never randomly spawned: slow patch The monster species that never randomly spawned: yuki-onna The monster species that never randomly spawned: colorful spore The monster species that never randomly spawned: orc spellsword The monster species that never randomly spawned: wood cattle The monster species that never randomly spawned: fifth-wall breaker The monster species that never randomly spawned: hidden rutterkin The monster species that never randomly spawned: runt shaman The monster species that never randomly spawned: steam automaton The monster class that always generated with extra speed: Keystone Kop The RNG hath decreed that this item was never generated: cypher helm (basin helmet) The RNG hath decreed that this item was never generated: remove resistance (cyclic) The RNG hath decreed that this item was never generated: andalusite (radiant) The RNG hath decreed that this item was never generated: undroppable gloves (concrete gloves) The RNG hath decreed that this item was never generated: lemon ((null)) The RNG hath decreed that this item was never generated: fire hook (beaked staff) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 4) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 9) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 66) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 11) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 15) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 40) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 9) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 8) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 18) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 6) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 12) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 2) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 70) The RNG hath decreed that this item was always generated cursed: jumping (torn) The RNG hath decreed that this item was always generated cursed: solar beam (beaming) The RNG hath decreed that this item was always generated cursed: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was always generated cursed: glass hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: flint spear ((null)) The RNG hath decreed that this trap was always invisible: muteness trap The RNG hath decreed that this trap was generated more often: missingno trap (freq bonus 9) Next attribute increase check would have come at turn 951 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1707) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...