Heliokopis, neutral male gnomish Wizard ------------ |......f@..| |..........| |..........| |F.........| ------------ [Heliokopi the Evoker] St11 Dx13 Co17 In22 Wi11 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 22 Amulet identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 18 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 92% Wand drop chance was reduced to 50% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 99% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27421 Monster spawn increase reached its maximum at turn 108161 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 543725 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: trove (freq bonus 2) The monster species that spawned more often: theme ape (freq bonus 12) The monster species that spawned more often: permamimic (freq bonus 10) The monster species that spawned more often: time mold (freq bonus 4) The monster species that spawned more often: lethe warp fungus (freq bonus 4) The monster species that spawned more often: drearmy ant (freq bonus 6) The monster species that spawned more often: short robotic gremlin (freq bonus 6) The monster species that spawned more often: absent warp patch (freq bonus 4) The monster species that spawned more often: phaser warp fungus (freq bonus 6) The monster species that spawned more often: death metal freak (freq bonus 6) The monster species that spawned more often: internet dragon (freq bonus 6) The monster species that spawned more often: kung-fu girl (freq bonus 5) The monster species that spawned more often: tormented potato (freq bonus 6) The monster species that spawned more often: volt stalk (freq bonus 5) The monster species that spawned more often: completely bad monster (freq bonus 6) The monster species that spawned more often: Antitank Kop (freq bonus 8) The monster species that spawned more often: rotted jelly (freq bonus 3) The monster species that spawned more often: necromancer (freq bonus 5) The monster species that spawned more often: water dragon (freq bonus 12) The monster species that spawned more often: giant orange frog (freq bonus 6) The monster species that spawned more often: green goblin (freq bonus 5) The monster species that never randomly spawned: kickboxing lady The monster species that never randomly spawned: sea dragon The monster species that never randomly spawned: squeezer The monster species that never randomly spawned: ill force fungus The monster species that never randomly spawned: aloe gel The monster species that never randomly spawned: dust sucker The monster species that never randomly spawned: flayer blowdart The monster species that never randomly spawned: goat The monster species that never randomly spawned: giant ebony frog The monster species that never randomly spawned: glowing spore The monster class that always generated with extra speed: imp or minor demon The RNG hath decreed that this item was never generated: diarrhea (eyefloating) The RNG hath decreed that this item was never generated: amulet of mental stability (slexy) The RNG hath decreed that this item was never generated: sickle ((null)) The RNG hath decreed that this item was never generated: debugging (terminal) The RNG hath decreed that this item was never generated: crysknife ((null)) The RNG hath decreed that this item was never generated: bottle ((null)) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 178) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 5) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 8) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 10) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 8) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 26) The RNG hath decreed that this item was always generated cursed: invisibility (dark brown) The RNG hath decreed that this item was always generated cursed: crystal plate mail ((null)) The RNG hath decreed that this item was always generated cursed: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was always generated cursed: amnesia stone (gray) The RNG hath decreed that this item was always generated cursed: stick of dynamite (red stick) The RNG hath decreed that this trap was always invisible: DSTW trap The RNG hath decreed that this trap was generated more often: bar trap (freq bonus 3) Next attribute increase check would have come at turn 1203 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (45) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...