Heliokopis, neutral male gnomish Wizard --.-- |...| |.... |@f.| ----- [Heliokopi the Evoker] St11 Dx17 Co16 In25 Wi7 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Unknown command ' '. Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 cloak of magic resistance (being worn) {4} Scrolls i - an uncursed scroll of remove curse {1} j - a blessed scroll of trap creation {1} k - a blessed scroll of stinking cloud {1} p - 5 uncursed scrolls of healing {5} q - 4 uncursed scrolls of mana {4} r - 3 uncursed scrolls of phase door {3} s - 2 uncursed scrolls of standard id {2} t - an uncursed scroll of cure {1} Spellbooks l - a blessed spellbook of force bolt (0:1) {1} m - a blessed spellbook of resist poison (0:2) {1} n - a blessed spellbook of knock (0:5) {1} o - a blessed spellbook of slow monster (0:3) {1} Potions f - an uncursed potion of oil {1} g - an uncursed potion of fruit juice {1} h - an uncursed potion of water {1} Rings d - an uncursed ring of free action {1} e - an uncursed +1 ring of adornment {1} Wands c - an uncursed wand of create horde (0:5) {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 107 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 8 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 16 Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31691 Monster spawn increase reached its maximum at turn 137381 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 74518 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: ant or other insect (freq bonus 4) The monster species that spawned more often: four castle sightseeing (freq bonus 18) The monster species that spawned more often: lion cub (freq bonus 16) The monster species that spawned more often: cursed rubber (freq bonus 20) The monster species that spawned more often: programming bug (freq bonus 6) The monster species that spawned more often: crystal warp patch (freq bonus 5) The monster species that spawned more often: lurking raven (freq bonus 8) The monster species that spawned more often: suxxor permamimic (freq bonus 8) The monster species that spawned more often: bright blue fungus (freq bonus 12) The monster species that spawned more often: elder stargazer (freq bonus 14) The monster species that spawned more often: greater omochi beast (freq bonus 6) The monster species that spawned more often: flying hydra (freq bonus 6) The monster species that spawned more often: young adult shimmering dragon (freq bonus 6) The monster species that spawned more often: black mamba (freq bonus 20) The monster species that spawned more often: fantastic gelatinous cube (freq bonus 8) The monster species that spawned more often: greater demonic dimensional portal (freq bonus 12) The monster species that spawned more often: swarm centipede (freq bonus 12) The monster species that spawned more often: dehnah sephirah (freq bonus 5) The monster species that spawned more often: Miriam (freq bonus 40) The monster species that spawned more often: deceiving force fungus (freq bonus 24) The monster species that spawned more often: silver ogre (freq bonus 28) The monster species that never randomly spawned: braad spider The monster species that never randomly spawned: hollow one The monster species that never randomly spawned: spriggan The monster species that never randomly spawned: pupil The monster species that never randomly spawned: siena sentai The monster species that never randomly spawned: dark gray force fungus The monster species that never randomly spawned: Banpei-kun The monster species that never randomly spawned: shadow spider The monster species that never randomly spawned: speedrubber The monster species that never randomly spawned: shadow drake The RNG hath decreed that this item was never generated: magic marker ((null)) The RNG hath decreed that this item was never generated: rifle ((null)) The RNG hath decreed that this item was never generated: small piece of unrefined mithril (gray) The RNG hath decreed that this item was never generated: sickness resistance (fragile) The RNG hath decreed that this item was never generated: bardiche (long poleaxe) The RNG hath decreed that this item was never generated: oilskin sack (bag) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 18) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 57) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 19) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 23) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 14) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 3) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 3) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 8) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 4) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 12) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 27) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 3) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 81) The RNG hath decreed that this item was always generated cursed: touchstone (gray) The RNG hath decreed that this item was always generated cursed: lacquered dancing shoe ((null)) The RNG hath decreed that this item was always generated cursed: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was always generated cursed: speed monster (brass) The RNG hath decreed that this item was always generated cursed: gain mana (DAMN IT) The RNG hath decreed that this trap was always invisible: nastiness trap The RNG hath decreed that this trap was generated more often: speed trap (freq bonus 3) Next attribute increase check would have come at turn 321 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (226) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...