Heliokopis, neutral male gnomish Wizard ----------- |........@| ........f.. |.........| -..{......| --+-------- [Heliokopi the Evoker] St12 Dx10 Co15 In11 Wi8 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 105 Ring identification only worked 4 times out of 36 Wand identification only worked 3 times out of 9 Monsters only dropped their musable items with 12% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 79% Wand drop chance was reduced to 80% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 81% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 8467 Monster spawn increase reached its maximum at turn 31510 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 2016834 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: unicorn or horse (freq bonus 1) The monster species that spawned more often: loss fly (freq bonus 6) The monster species that spawned more often: clear centipede (freq bonus 4) The monster species that spawned more often: normal monster (freq bonus 8) The monster species that spawned more often: hairy patch (freq bonus 6) The monster species that spawned more often: dungeon ghoul (freq bonus 3) The monster species that spawned more often: nightwing (freq bonus 14) The monster species that spawned more often: skeletal hound (freq bonus 4) The monster species that spawned more often: large cat (freq bonus 4) The monster species that spawned more often: Sadachiyo, the sexually ambiguous Ninja (freq bonus 16) The monster species that spawned more often: Emma's ankle boot (freq bonus 7) The monster species that spawned more often: snow elf (freq bonus 3) The monster species that spawned more often: quickling queen (freq bonus 3) The monster species that spawned more often: fearsome butcher (freq bonus 6) The monster species that spawned more often: dire mosquito (freq bonus 5) The monster species that spawned more often: disenchanter warp fungus (freq bonus 6) The monster species that spawned more often: drone colony (freq bonus 10) The monster species that spawned more often: Windows NT (freq bonus 12) The monster species that spawned more often: bow wolf (freq bonus 2) The monster species that spawned more often: Miss Cuttenclip (freq bonus 3) The monster species that spawned more often: teacher (freq bonus 2) The monster species that never randomly spawned: volareon The monster species that never randomly spawned: flame atronach The monster species that never randomly spawned: Eygoorts Togaal Jezehh The monster species that never randomly spawned: vamp permamimic The monster species that never randomly spawned: finnish explorer The monster species that never randomly spawned: Dorothea The monster species that never randomly spawned: young psychic dragon The monster species that never randomly spawned: crawling claw The monster species that never randomly spawned: special kobold lord The monster species that never randomly spawned: hill giant The RNG hath decreed that this item was never generated: freeze sphere (hardcover) The RNG hath decreed that this item was never generated: enlighten (faded) The RNG hath decreed that this item was never generated: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was never generated: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was never generated: adornment (wooden) The RNG hath decreed that this item was never generated: bag of tricks (bag) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 21) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 168) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 63) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 6) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 13) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 17) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 2) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 8) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 35) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 8) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 50) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 13) The RNG hath decreed that this item was always generated cursed: amulet versus stone (lunate) The RNG hath decreed that this item was always generated cursed: jade (green) The RNG hath decreed that this item was always generated cursed: amethyst (violet) The RNG hath decreed that this item was always generated cursed: wine (violet-red) The RNG hath decreed that this item was always generated cursed: growth (WELCOME TO ANGBAND) The RNG hath decreed that this trap was always invisible: invisible trap The RNG hath decreed that this trap was generated more often: out of magic trap (freq bonus 15) Next attribute increase check would have come at turn 500 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (547) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...