Heliokopis, neutral male gnomish Wizard --- --- ---- - |@f..........+ |....`.......| +............| -------------- [Heliokopi the Evoker] St6 Dx13 Co14 In12 Wi6 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 141 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 99% Wand drop chance was reduced to 72% Potion drop chance was reduced to 71% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24870 Monster spawn increase reached its maximum at turn 55073 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1276401 The monster class that cannot be genocided was trove The monster class that was spawned more often: dog or other canine (freq bonus 3) The monster species that spawned more often: sticky fungus (freq bonus 5) The monster species that spawned more often: wood elf warrior (freq bonus 6) The monster species that spawned more often: haughty-looking elf (freq bonus 8) The monster species that spawned more often: giant red dragonfly (freq bonus 4) The monster species that spawned more often: Sabrina's block-heeled sandal (freq bonus 7) The monster species that spawned more often: unalignment thing (freq bonus 8) The monster species that spawned more often: elusive xorn wizard (freq bonus 5) The monster species that spawned more often: Robo-Ky (freq bonus 24) The monster species that spawned more often: beast of Nurgle (freq bonus 6) The monster species that spawned more often: pesky undead devilfish (freq bonus 5) The monster species that spawned more often: pure white unicorn (freq bonus 8) The monster species that spawned more often: dust devil (freq bonus 5) The monster species that spawned more often: sniper (freq bonus 10) The monster species that spawned more often: tentacled mermaid (freq bonus 5) The monster species that spawned more often: shard force fungus (freq bonus 7) The monster species that spawned more often: vampiric fungus (freq bonus 7) The monster species that spawned more often: song book mimic (freq bonus 20) The monster species that spawned more often: absent mold (freq bonus 10) The monster species that spawned more often: claw bug (freq bonus 20) The monster species that spawned more often: dark gray force fungus (freq bonus 8) The monster species that never randomly spawned: freezer turret The monster species that never randomly spawned: vampiric colony The monster species that never randomly spawned: alienated ufo part The monster species that never randomly spawned: flesh spawner The monster species that never randomly spawned: undead warp patch The monster species that never randomly spawned: IWBTG apple The monster species that never randomly spawned: Larissa's soft sneaker The monster species that never randomly spawned: rock worm mass The monster species that never randomly spawned: turkish girl The monster species that never randomly spawned: pseudo-medusa The monster class that always generated with extra speed: humanoid The RNG hath decreed that this item was never generated: silver spear ((null)) The RNG hath decreed that this item was never generated: leather cloak ((null)) The RNG hath decreed that this item was never generated: blaster bolt ((null)) The RNG hath decreed that this item was never generated: vivianite (cyan) The RNG hath decreed that this item was never generated: tele level (irregular) The RNG hath decreed that this item was never generated: obsid ((null)) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 5) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 9) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 318) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 12) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 8) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 9) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 4) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 7) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 22) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 23) The RNG hath decreed that this item was always generated cursed: heavy concrete ball ((null)) The RNG hath decreed that this item was always generated cursed: helm of drain resistance (black helmet) The RNG hath decreed that this item was always generated cursed: agate (orange) The RNG hath decreed that this item was always generated cursed: catapult ((null)) The RNG hath decreed that this item was always generated cursed: speed boots (combat boots) The RNG hath decreed that this trap was always invisible: pestilence trap The RNG hath decreed that this trap was generated more often: captcha trap (freq bonus 3) Next attribute increase check would have come at turn 329 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (278) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...