Heliokopis, neutral male gnomish Wizard --------- |......k| |f@....=| |...$...| |.......| -----|-+- [Heliokopi the Evoker] St10 Dx11 Co12 In16 Wi6 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 416 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 13 Armor identification only worked 15 times out of 19 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 75% chance Scroll drop chance was reduced to 95% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 71% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27520 Monster spawn increase reached its maximum at turn 58147 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 742352 The monster class that cannot be genocided was mimic The monster class that was spawned more often: leprechaun (freq bonus 6) The monster species that spawned more often: magic book permamimic (freq bonus 7) The monster species that spawned more often: modem 3 (freq bonus 28) The monster species that spawned more often: fragment grue (freq bonus 7) The monster species that spawned more often: ponyta (freq bonus 12) The monster species that spawned more often: magikarp (freq bonus 12) The monster species that spawned more often: metal slime (freq bonus 20) The monster species that spawned more often: magic fungus (freq bonus 8) The monster species that spawned more often: Miki Onimaru (freq bonus 7) The monster species that spawned more often: minuscule mimic (freq bonus 18) The monster species that spawned more often: energy growth (freq bonus 8) The monster species that spawned more often: time tempest (freq bonus 16) The monster species that spawned more often: violet colony (freq bonus 32) The monster species that spawned more often: undead valkyrie (freq bonus 13) The monster species that spawned more often: amusing type (freq bonus 16) The monster species that spawned more often: freemason worthy advisor (freq bonus 11) The monster species that spawned more often: wax bee (freq bonus 8) The monster species that spawned more often: undead artist (freq bonus 9) The monster species that spawned more often: novel stalk (freq bonus 9) The monster species that spawned more often: rum drinker (freq bonus 24) The monster species that spawned more often: dire mosquito (freq bonus 14) The monster species that never randomly spawned: fire rat The monster species that never randomly spawned: old white dragon The monster species that never randomly spawned: flying gelatinous cube The monster species that never randomly spawned: sparkling force fungus The monster species that never randomly spawned: skeletal spider The monster species that never randomly spawned: Aleax writer The monster species that never randomly spawned: nasty master mind flayer The monster species that never randomly spawned: bad stalk The monster species that never randomly spawned: wind elemental The monster species that never randomly spawned: ong sephirah The RNG hath decreed that this item was never generated: antenna ((null)) The RNG hath decreed that this item was never generated: chalcedon (cyan) The RNG hath decreed that this item was never generated: dented pot ((null)) The RNG hath decreed that this item was never generated: dehydrating stone (gray) The RNG hath decreed that this item was never generated: trap creation (endangered) The RNG hath decreed that this item was never generated: venom scattering (hooked) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 13) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 166) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 8) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 11) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 7) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 31) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 5) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 8) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 5) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 10) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 9) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 4) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 23) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 55) The RNG hath decreed that this item was always generated cursed: needle ((null)) The RNG hath decreed that this item was always generated cursed: obsidian (black) The RNG hath decreed that this item was always generated cursed: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was always generated cursed: frag grenade ((null)) The RNG hath decreed that this item was always generated cursed: heavy status cloak (phantom cloak) The RNG hath decreed that this trap was always invisible: faint trap The RNG hath decreed that this trap was generated more often: sin trap (freq bonus 5) Next attribute increase check would have come at turn 368 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (580) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...