Heliokopis, neutral male gnomish Wizard ------+- |....:.| .......| |.f@...| -------- [Heliokopi the Evoker] St4 Dx11 Co12 In16 Wi7 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 25 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 61 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 190 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 34% chance Scroll drop chance was reduced to 97% Wand drop chance was reduced to 58% Amulet drop chance was reduced to 61% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 81% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55150 Monster spawn increase reached its maximum at turn 82815 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 200541 The monster class that cannot be genocided was jelly The monster class that was spawned more often: nemese (freq bonus 1) The monster species that spawned more often: jellyfish (freq bonus 9) The monster species that spawned more often: petro trove (freq bonus 16) The monster species that spawned more often: acid grue (freq bonus 12) The monster species that spawned more often: beige sentai (freq bonus 6) The monster species that spawned more often: nether wraith (freq bonus 7) The monster species that spawned more often: vampire lord (freq bonus 4) The monster species that spawned more often: covetous orc-captain (freq bonus 6) The monster species that spawned more often: Mister Admonisher (freq bonus 12) The monster species that spawned more often: poisoner (freq bonus 6) The monster species that spawned more often: weir (freq bonus 6) The monster species that spawned more often: Chaos (freq bonus 4) The monster species that spawned more often: war bear (freq bonus 10) The monster species that spawned more often: Nonerotic Irina's wedge sandal (freq bonus 4) The monster species that spawned more often: lavender warp fungus (freq bonus 6) The monster species that spawned more often: droning ufo part (freq bonus 6) The monster species that spawned more often: burning mimic (freq bonus 4) The monster species that spawned more often: undead force patch (freq bonus 4) The monster species that spawned more often: dark gray growth (freq bonus 18) The monster species that spawned more often: maidenhack horror (freq bonus 4) The monster species that spawned more often: undead swarm bat (freq bonus 5) The monster species that never randomly spawned: silver growth The monster species that never randomly spawned: ice mage The monster species that never randomly spawned: antimagic force patch The monster species that never randomly spawned: volareon The monster species that never randomly spawned: big bear brother The monster species that never randomly spawned: glowing force patch The monster species that never randomly spawned: gnome lord The monster species that never randomly spawned: reston The monster species that never randomly spawned: rot jelly The monster species that never randomly spawned: the Rat King The monster class that always generated with extra speed: rub monster The RNG hath decreed that this item was never generated: heavy glass ball ((null)) The RNG hath decreed that this item was never generated: alignment stone (gray) The RNG hath decreed that this item was never generated: dunce cap (conical hat) The RNG hath decreed that this item was never generated: green dragon scales ((null)) The RNG hath decreed that this item was never generated: green tea (forget-me-not) The RNG hath decreed that this item was never generated: amulet of danger (doomed) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 17) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 18) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 2) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 8) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 25) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 5) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 7) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 7) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 4) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 11) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 2) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 68) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 35) The RNG hath decreed that this item was always generated cursed: detect foot (stinking) The RNG hath decreed that this item was always generated cursed: devil star ((null)) The RNG hath decreed that this item was always generated cursed: silver saber ((null)) The RNG hath decreed that this item was always generated cursed: finger bending (flapping) The RNG hath decreed that this item was always generated cursed: helm of starvation (guzzle helmet) The RNG hath decreed that this trap was always invisible: alignment trap The RNG hath decreed that this trap was generated more often: throwing star trap (freq bonus 1) Next attribute increase check would have come at turn 520 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (356) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...