Heliokopis, neutral male gnomish Wizard ----- --...-- |.....+ |.....| |..f@.| --...-- -.--- [Heliokopi the Evoker] St6 Dx11 Co9 In13 Wi6 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 374 Ring drop chance was reduced to 80% Amulet drop chance was reduced to 95% Concealing monsters were spawned underneath items 91% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 14985 Monster spawn increase reached its maximum at turn 140078 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 385264 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: cockatrice (freq bonus 3) The monster species that spawned more often: scarab beetle (freq bonus 5) The monster species that spawned more often: hidden trove (freq bonus 24) The monster species that spawned more often: moaning spirit (freq bonus 13) The monster species that spawned more often: blue-red warp fungus (freq bonus 8) The monster species that spawned more often: brass beetle (freq bonus 10) The monster species that spawned more often: mangy-looking leper (freq bonus 18) The monster species that spawned more often: pretty mesmerizing nymph (freq bonus 12) The monster species that spawned more often: gyarados (freq bonus 5) The monster species that spawned more often: cloud of glory (freq bonus 4) The monster species that spawned more often: litch demon (freq bonus 5) The monster species that spawned more often: dust sucker (freq bonus 10) The monster species that spawned more often: flying lemure (freq bonus 6) The monster species that spawned more often: pustulent stalk (freq bonus 7) The monster species that spawned more often: bright white growth (freq bonus 4) The monster species that spawned more often: porter baluchitherium (freq bonus 8) The monster species that spawned more often: petty glib vortex (freq bonus 5) The monster species that spawned more often: zombified lion (freq bonus 5) The monster species that spawned more often: Quachil Uttaus, Treader of the Dust (freq bonus 6) The monster species that spawned more often: volt mushroom (freq bonus 8) The monster species that spawned more often: force leprechaun (freq bonus 16) The monster species that never randomly spawned: totally bad patch The monster species that never randomly spawned: lesser black reaver The monster species that never randomly spawned: wooden warp fungus The monster species that never randomly spawned: baobhan sith The monster species that never randomly spawned: lost maia The monster species that never randomly spawned: master newt The monster species that never randomly spawned: white snake The monster species that never randomly spawned: snore fungus The monster species that never randomly spawned: void warp fungus The monster species that never randomly spawned: Nadja's erotic lady shoe The monster class that always generated with extra speed: zombie The RNG hath decreed that this item was never generated: gain wisdom (glass) The RNG hath decreed that this item was never generated: droven arrow (obsidian arrow) The RNG hath decreed that this item was never generated: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was never generated: cold resistance (brass) The RNG hath decreed that this item was never generated: doom (one) The RNG hath decreed that this item was never generated: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 9) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 35) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 18) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 4) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 4) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 4) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 88) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 2) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 12) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 4) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 95) The RNG hath decreed that this item was always generated cursed: water dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: trap creation (endangered) The RNG hath decreed that this item was always generated cursed: wonder (stevia) The RNG hath decreed that this item was always generated cursed: detect armor enchantment (armored) The RNG hath decreed that this item was always generated cursed: amulet of regeneration (vivid) The RNG hath decreed that this trap was always invisible: locking trap The RNG hath decreed that this trap was generated more often: starvation trap (freq bonus 4) Next attribute increase check would have come at turn 644 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (190) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...