Heliokopis, neutral male gnomish Wizard ..f .@. ... [Heliokopi the Evoker] St9 Dx9 Co10 In12 Wi6 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 34 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 182 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 77% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 55% Wand drop chance was reduced to 40% Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 20960 Monster spawn increase reached its maximum at turn 60322 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2357850 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: centaur (freq bonus 1) The monster species that spawned more often: anthrazite fungus (freq bonus 14) The monster species that spawned more often: antimagic patch (freq bonus 6) The monster species that spawned more often: fierce battlehorse (freq bonus 16) The monster species that spawned more often: giant clear ant (freq bonus 8) The monster species that spawned more often: Baffomet (freq bonus 10) The monster species that spawned more often: muk (freq bonus 8) The monster species that spawned more often: steam ant (freq bonus 2) The monster species that spawned more often: TKu=CcP{t  (freq bonus 4) The monster species that spawned more often: porter permamimic (freq bonus 3) The monster species that spawned more often: translator (freq bonus 3) The monster species that spawned more often: swamp kappa (freq bonus 10) The monster species that spawned more often: Danielle (freq bonus 2) The monster species that spawned more often: novice dark wall (freq bonus 5) The monster species that spawned more often: forest wolf (freq bonus 6) The monster species that spawned more often: Jane (freq bonus 3) The monster species that spawned more often: Yennoghu (freq bonus 5) The monster species that spawned more often: Aleax writer (freq bonus 6) The monster species that spawned more often: undead foxhound agent (freq bonus 24) The monster species that spawned more often: killer whale (freq bonus 3) The monster species that spawned more often: fighter lich (freq bonus 8) The monster species that never randomly spawned: white dragon bat The monster species that never randomly spawned: fearow The monster species that never randomly spawned: Renfield The monster species that never randomly spawned: shrunken head The monster species that never randomly spawned: aztec gang member The monster species that never randomly spawned: irresistible colony The monster species that never randomly spawned: Shy Laura The monster species that never randomly spawned: hole force patch The monster species that never randomly spawned: giant flea The monster species that never randomly spawned: archangel victrebell The RNG hath decreed that this item was never generated: watermelon ((null)) The RNG hath decreed that this item was never generated: sky-high heels (roman sandals) The RNG hath decreed that this item was never generated: devil star ((null)) The RNG hath decreed that this item was never generated: stunning (viscous) The RNG hath decreed that this item was never generated: morning star ((null)) The RNG hath decreed that this item was never generated: onion ((null)) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 6) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 41) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 2) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 34) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 74) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 8) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 3) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 6) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 9) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 8) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 13) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 68) The RNG hath decreed that this item was always generated cursed: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was always generated cursed: technique stone (gray) The RNG hath decreed that this item was always generated cursed: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was always generated cursed: elven sickle ((null)) The RNG hath decreed that this item was always generated cursed: chrysoberyl (yellow) The RNG hath decreed that this trap was always invisible: girliness trap The RNG hath decreed that this trap was generated more often: anti-magic field (freq bonus 2) Next attribute increase check would have come at turn 391 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (683) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...