Heliokopis, neutral male gnomish Wizard . -------------------.---- |......................| +................o..@..| |{ #.. #...f.| | .......| --------- [Heliokopi the Evoker] St10 Dx12 Co11 In13 Wi7 Ch10 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 262 Tool identification only worked 5 times out of 13 Scroll drop chance was reduced to 90% Ring drop chance was reduced to 94% Amulet drop chance was reduced to 82% Concealing monsters were spawned underneath items 44% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38070 Monster spawn increase reached its maximum at turn 81730 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1110280 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: snake (freq bonus 3) The monster species that spawned more often: artillery water nymph (freq bonus 10) The monster species that spawned more often: invisible growth (freq bonus 5) The monster species that spawned more often: living bonfire (freq bonus 32) The monster species that spawned more often: floating spirit (freq bonus 8) The monster species that spawned more often: yellow colony (freq bonus 4) The monster species that spawned more often: little leprechaun (freq bonus 12) The monster species that spawned more often: crater force fungus (freq bonus 6) The monster species that spawned more often: psychic elemental (freq bonus 14) The monster species that spawned more often: Naga Raja (freq bonus 8) The monster species that spawned more often: Kerstin's lovely combat boot (freq bonus 8) The monster species that spawned more often: colluded stalk (freq bonus 8) The monster species that spawned more often: animated silver statue (freq bonus 5) The monster species that spawned more often: high dwarven lord (freq bonus 14) The monster species that spawned more often: spider bomb (freq bonus 22) The monster species that spawned more often: werecow (freq bonus 20) The monster species that spawned more often: tear mushroom (freq bonus 5) The monster species that spawned more often: Tillmann (freq bonus 16) The monster species that spawned more often: colorful warp fungus (freq bonus 8) The monster species that spawned more often: fear trove (freq bonus 10) The monster species that spawned more often: Lamaschtu (freq bonus 8) The monster species that never randomly spawned: furious growth The monster species that never randomly spawned: large puma The monster species that never randomly spawned: siena force patch The monster species that never randomly spawned: blazing fern The monster species that never randomly spawned: wooden spore The monster species that never randomly spawned: minotaur priestess The monster species that never randomly spawned: porter baluchitherium The monster species that never randomly spawned: really dangerous mold The monster species that never randomly spawned: nasty bar-lgura The monster species that never randomly spawned: control nurse The RNG hath decreed that this item was never generated: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was never generated: food ration ((null)) The RNG hath decreed that this item was never generated: shield ((null)) The RNG hath decreed that this item was never generated: hostage chain ((null)) The RNG hath decreed that this item was never generated: darkness (colluded) The RNG hath decreed that this item was never generated: knock (pink) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 20) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 48) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 9) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 14) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 20) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 10) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 3) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 9) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 7) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 7) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 6) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 11) The RNG hath decreed that this item was always generated cursed: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was always generated cursed: increase accuracy (clay) The RNG hath decreed that this item was always generated cursed: ice (ice-cold) The RNG hath decreed that this item was always generated cursed: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was always generated cursed: crystal ball (glass orb) The RNG hath decreed that this trap was always invisible: chaos trap The RNG hath decreed that this trap was generated more often: ghost world trap (freq bonus 1) Next attribute increase check would have come at turn 372 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (219) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...