Heliokopis, neutral male gnomish Wizard -------- +....... |.!....| |...f..| |...@..| -------- [Heliokopi the Evoker] St5 Dx12 Co19 In18 Wi5 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 12 Gem identification only worked 100 times out of 103 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 89% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 96% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35784 Monster spawn increase reached its maximum at turn 60532 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3872422 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: trove (freq bonus 1) The monster species that spawned more often: pharaoh (freq bonus 6) The monster species that spawned more often: pustulent patch (freq bonus 2) The monster species that spawned more often: Shy Laura's lovely combat boot (freq bonus 4) The monster species that spawned more often: yellow snake (freq bonus 64) The monster species that spawned more often: Kankurou Nishiyama (freq bonus 6) The monster species that spawned more often: nasty chicken (freq bonus 8) The monster species that spawned more often: adventurer warp fungus (freq bonus 5) The monster species that spawned more often: Minion of Quetzalcoatl (freq bonus 4) The monster species that spawned more often: mirkwood ogre (freq bonus 20) The monster species that spawned more often: acidic force patch (freq bonus 10) The monster species that spawned more often: stone colony (freq bonus 4) The monster species that spawned more often: noxious Olog-hai (freq bonus 4) The monster species that spawned more often: petty dark shape (freq bonus 5) The monster species that spawned more often: large dog-man (freq bonus 2) The monster species that spawned more often: night slinger (freq bonus 2) The monster species that spawned more often: giant urchin (freq bonus 2) The monster species that spawned more often: aquator (freq bonus 5) The monster species that spawned more often: amazonic beast (freq bonus 8) The monster species that spawned more often: stone elemental (freq bonus 4) The monster species that spawned more often: disarming turret (freq bonus 3) The monster species that never randomly spawned: nether nymph The monster species that never randomly spawned: maidenhack horror The monster species that never randomly spawned: horrible ghost The monster species that never randomly spawned: blood dragon The monster species that never randomly spawned: corroded turret The monster species that never randomly spawned: shatterwater vortex The monster species that never randomly spawned: para turret The monster species that never randomly spawned: mummy The monster species that never randomly spawned: red starlit sky The monster species that never randomly spawned: lethe warp fungus The monster class that always generated with extra speed: fungus or mold The RNG hath decreed that this item was never generated: yellow sweets ((null)) The RNG hath decreed that this item was never generated: plain dragon scale mail ((null)) The RNG hath decreed that this item was never generated: gnomish suit (little blue vest) The RNG hath decreed that this item was never generated: amulet versus death spell (torus) The RNG hath decreed that this item was never generated: orcish shield (red-eyed shield) The RNG hath decreed that this item was never generated: gain dexterity (obsidian) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 8) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 14) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 19) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 12) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 17) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 11) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 7) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 53) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 7) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 7) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 3) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 91) The RNG hath decreed that this item was always generated cursed: amulet of directional swap (obfuscated) The RNG hath decreed that this item was always generated cursed: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was always generated cursed: volcanic glass fragment (gray) The RNG hath decreed that this item was always generated cursed: amulet of the RNG (autocursing) The RNG hath decreed that this item was always generated cursed: destroy armor (destructive) The RNG hath decreed that this trap was always invisible: lycanthropy trap The RNG hath decreed that this trap was generated more often: bigscript trap (freq bonus 10) Next attribute increase check would have come at turn 3229 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1100) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...