Heliokopis, neutral male gnomish Wizard ------ |....| |....| .d..f| |...@| ----.- . . . . . --- [Heliokopi the Evoker] St7 Dx13 Co10 In16 Wi4 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 227 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 158 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 91% Amulet drop chance was reduced to 42% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 34% of the time only Monster death drops spawned with only 76% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35010 Monster spawn increase reached its maximum at turn 58907 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 310007 The monster class that cannot be genocided was light The monster class that was spawned more often: turret (freq bonus 2) The monster species that spawned more often: maelstrom (freq bonus 3) The monster species that spawned more often: Sound Impacts (freq bonus 10) The monster species that spawned more often: turned one (freq bonus 4) The monster species that spawned more often: invisible warp fungus (freq bonus 4) The monster species that spawned more often: ferrous spore (freq bonus 10) The monster species that spawned more often: Larissa (freq bonus 4) The monster species that spawned more often: Mira (freq bonus 20) The monster species that spawned more often: wood elf tracker (freq bonus 4) The monster species that spawned more often: orange fungus (freq bonus 4) The monster species that spawned more often: grand master chi warrior (freq bonus 12) The monster species that spawned more often: dust giant (freq bonus 5) The monster species that spawned more often: mini rub monster (freq bonus 8) The monster species that spawned more often: real inferno hound (freq bonus 7) The monster species that spawned more often: division thief (freq bonus 4) The monster species that spawned more often: swarming sneak thief (freq bonus 3) The monster species that spawned more often: ocean naga (freq bonus 12) The monster species that spawned more often: stalking shrieker (freq bonus 4) The monster species that spawned more often: fire lancer (freq bonus 16) The monster species that spawned more often: Riverman (freq bonus 5) The monster species that spawned more often: telepathic trove (freq bonus 4) The monster species that never randomly spawned: inertia drake The monster species that never randomly spawned: land drake The monster species that never randomly spawned: top secret agent The monster species that never randomly spawned: dark lady The monster species that never randomly spawned: drug dealer The monster species that never randomly spawned: Lisa's purple stiletto The monster species that never randomly spawned: pit archer The monster species that never randomly spawned: red sentai The monster species that never randomly spawned: kine of araw The monster species that never randomly spawned: dire mosquito The RNG hath decreed that this item was never generated: mirror (looking glass) The RNG hath decreed that this item was never generated: chrysoberyl (yellow) The RNG hath decreed that this item was never generated: short sword ((null)) The RNG hath decreed that this item was never generated: plate mail ((null)) The RNG hath decreed that this item was never generated: haste monster (royal) The RNG hath decreed that this item was never generated: towel ((null)) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 40) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 16) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 3) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 16) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 33) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 3) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 11) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 3) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 44) The RNG hath decreed that this item was always generated cursed: course lance ((null)) The RNG hath decreed that this item was always generated cursed: charoite (violet) The RNG hath decreed that this item was always generated cursed: plain dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: tele level (irregular) The RNG hath decreed that this item was always generated cursed: summon undead (shining) The RNG hath decreed that this trap was always invisible: temporary recursion trap The RNG hath decreed that this trap was generated more often: air trap (freq bonus 10) Next attribute increase check would have come at turn 456 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (489) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...