Heliokopis, neutral male gnomish Wizard ---+------------ +..........)...| |..............| |..............| |..............| -...@f......... |........?....| --------------- [Heliokopi the Evoker] St10 Dx6 Co10 In19 Wi6 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 372 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 93% chance Ring drop chance was reduced to 28% Wand drop chance was reduced to 92% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 71% of the time only Monster death drops spawned with only 31% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32046 Monster spawn increase reached its maximum at turn 62599 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 951600 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: snake (freq bonus 1) The monster species that spawned more often: dehnah sephirah (freq bonus 8) The monster species that spawned more often: pale wraith (freq bonus 3) The monster species that spawned more often: Juen's leather peep-toe (freq bonus 4) The monster species that spawned more often: baby cyan dragon (freq bonus 4) The monster species that spawned more often: shimmering patch (freq bonus 2) The monster species that spawned more often: freeze bug (freq bonus 3) The monster species that spawned more often: purple growth (freq bonus 24) The monster species that spawned more often: news daemon (freq bonus 5) The monster species that spawned more often: horde mumak (freq bonus 8) The monster species that spawned more often: centaur chieftain (freq bonus 6) The monster species that spawned more often: wind bowman (freq bonus 4) The monster species that spawned more often: pit lich (freq bonus 4) The monster species that spawned more often: frost monster (freq bonus 2) The monster species that spawned more often: sparrow (freq bonus 6) The monster species that spawned more often: ice shard (freq bonus 7) The monster species that spawned more often: heal slime (freq bonus 3) The monster species that spawned more often: fathien bladewitch (freq bonus 3) The monster species that spawned more often: romulanian soldier (freq bonus 12) The monster species that spawned more often: acid turret (freq bonus 2) The monster species that spawned more often: evasive enclave stormtrooper (freq bonus 8) The monster species that never randomly spawned: artillery water nymph The monster species that never randomly spawned: stupefying turret The monster species that never randomly spawned: weary pilgrim The monster species that never randomly spawned: pustulent warp patch The monster species that never randomly spawned: dire mosquito The monster species that never randomly spawned: plague bearer The monster species that never randomly spawned: jumping cattle The monster species that never randomly spawned: undead stalk The monster species that never randomly spawned: unhandled exception The monster species that never randomly spawned: pale asian lady The monster class that always generated with extra speed: human or elf The RNG hath decreed that this item was never generated: partisan (vulgar polearm) The RNG hath decreed that this item was never generated: sodalith (blue) The RNG hath decreed that this item was never generated: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was never generated: scimitar (curved sword) The RNG hath decreed that this item was never generated: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was never generated: obsidian axe ((null)) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 58) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 18) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 47) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 18) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 13) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 5) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 8) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 11) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 5) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 8) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 11) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 14) The RNG hath decreed that this item was always generated cursed: amulet versus death spell (torus) The RNG hath decreed that this item was always generated cursed: crossbow ((null)) The RNG hath decreed that this item was always generated cursed: lightning (curved) The RNG hath decreed that this item was always generated cursed: caltrop ((null)) The RNG hath decreed that this item was always generated cursed: oil lamp (lamp) The RNG hath decreed that this trap was always invisible: fart trap The RNG hath decreed that this trap was generated more often: contact bomb (freq bonus 10) Next attribute increase check would have come at turn 454 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (209) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...