Heliokopis, neutral male gnomish Wizard -------- |......| |.r....| |......| |......| |{f....| .@.....| -------- [Heliokopi the Evoker] St8 Dx10 Co9 In12 Wi10 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 70% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 37% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 67% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28819 Monster spawn increase reached its maximum at turn 59842 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1119060 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: gnome (freq bonus 2) The monster species that spawned more often: glass swarm piercer (freq bonus 6) The monster species that spawned more often: Rat-Man with mega-strong shield (freq bonus 6) The monster species that spawned more often: lethe fungus (freq bonus 10) The monster species that spawned more often: ogre ruler (freq bonus 12) The monster species that spawned more often: flying rogue (freq bonus 20) The monster species that spawned more often: green mushroom patch (freq bonus 3) The monster species that spawned more often: sloppy warp patch (freq bonus 6) The monster species that spawned more often: mountain kobold (freq bonus 10) The monster species that spawned more often: hellfire colossus (freq bonus 4) The monster species that spawned more often: polar beast (freq bonus 12) The monster species that spawned more often: beaming ufo part (freq bonus 12) The monster species that spawned more often: gray unicorn (freq bonus 4) The monster species that spawned more often: elder fire elemental (freq bonus 6) The monster species that spawned more often: bugbear chieftain (freq bonus 6) The monster species that spawned more often: crapdog (freq bonus 10) The monster species that spawned more often: water-using dragon (freq bonus 6) The monster species that spawned more often: marsh clan (freq bonus 36) The monster species that spawned more often: great wyrm of elements (freq bonus 24) The monster species that spawned more often: silver warp patch (freq bonus 12) The monster species that spawned more often: mean mushroom (freq bonus 6) The monster species that never randomly spawned: knight of the forgetting The monster species that never randomly spawned: sucker force fungus The monster species that never randomly spawned: cyan starlit sky The monster species that never randomly spawned: sky cruiser The monster species that never randomly spawned: Zalnok The monster species that never randomly spawned: flying gecko The monster species that never randomly spawned: Tobi The monster species that never randomly spawned: female girl The monster species that never randomly spawned: domestic nymph The monster species that never randomly spawned: Anselm The RNG hath decreed that this item was never generated: fire resistance (iron) The RNG hath decreed that this item was never generated: safeguard suit (orange suit) The RNG hath decreed that this item was never generated: youkan ((null)) The RNG hath decreed that this item was never generated: lump of royal jelly ((null)) The RNG hath decreed that this item was never generated: light (VERR YED HORRE) The RNG hath decreed that this item was never generated: disintegration (solid) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 19) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 27) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 8) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 3) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 14) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 10) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 6) The RNG hath decreed that this item was always generated cursed: turquoise (green) The RNG hath decreed that this item was always generated cursed: chemistry (brand-new) The RNG hath decreed that this item was always generated cursed: bodyglove (tight black clothes) The RNG hath decreed that this item was always generated cursed: DSTW stone (gray) The RNG hath decreed that this item was always generated cursed: invisibility (dark brown) The RNG hath decreed that this trap was always invisible: wishing trap The RNG hath decreed that this trap was generated more often: trap door (freq bonus 8) Next attribute increase check would have come at turn 76 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (544) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...