Heliokopis, neutral male gnomish Wizard ------------- |...$.@.....| |.....f.....+ |...........| -----------.- [Heliokopi the Evoker] St7 Dx10 Co10 In14 Wi6 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 147 Gem identification only worked 100 times out of 170 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 88% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 96% Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13343 Monster spawn increase reached its maximum at turn 54325 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1081841 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: blob (freq bonus 1) The monster species that spawned more often: pixie archer (freq bonus 3) The monster species that spawned more often: stygian rage (freq bonus 3) The monster species that spawned more often: immobile colony (freq bonus 3) The monster species that spawned more often: vampire bat (freq bonus 4) The monster species that spawned more often: fucker troll (freq bonus 2) The monster species that spawned more often: doda (freq bonus 3) The monster species that spawned more often: lovely girl (freq bonus 10) The monster species that spawned more often: slow warp fungus (freq bonus 8) The monster species that spawned more often: antimagic mold (freq bonus 2) The monster species that spawned more often: soft force patch (freq bonus 5) The monster species that spawned more often: Danielle's erotic lady shoe (freq bonus 2) The monster species that spawned more often: undefined creature (freq bonus 14) The monster species that spawned more often: sloppy mushroom (freq bonus 4) The monster species that spawned more often: beige warp patch (freq bonus 3) The monster species that spawned more often: garbage houses (freq bonus 8) The monster species that spawned more often: small healing mimic (freq bonus 6) The monster species that spawned more often: silver warp patch (freq bonus 6) The monster species that spawned more often: concealed huge ogre (freq bonus 3) The monster species that spawned more often: domestic naga (freq bonus 4) The monster species that spawned more often: pit cobra (freq bonus 10) The monster species that never randomly spawned: fanatician The monster species that never randomly spawned: disfigured one The monster species that never randomly spawned: Kaster Maen The monster species that never randomly spawned: evil starseer The monster species that never randomly spawned: clear rubber The monster species that never randomly spawned: Windows 95 The monster species that never randomly spawned: nightly fungus The monster species that never randomly spawned: nasty turbo chicken The monster species that never randomly spawned: giant tarantula The monster species that never randomly spawned: cave goblin The RNG hath decreed that this item was never generated: elven cloak (faded pall) The RNG hath decreed that this item was never generated: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was never generated: amulet of magical breathing (octagonal) The RNG hath decreed that this item was never generated: yellow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was never generated: extremely heavy iron ball ((null)) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 3) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 20) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 16) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 73) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 57) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 5) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 270) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 25) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 16) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 3) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 3) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 4) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 3) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 10) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 8) The RNG hath decreed that this item was always generated cursed: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was always generated cursed: scimitar (curved sword) The RNG hath decreed that this item was always generated cursed: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was always generated cursed: leather armor ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this trap was always invisible: unidentify trap The RNG hath decreed that this trap was generated more often: nest trap (freq bonus 3) Next attribute increase check would have come at turn 760 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (247) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...