Heliokopis, neutral male gnomish Wizard ------ |....+ |@...| |f...| |....| -.---- [Heliokopi the Evoker] St9 Dx13 Co13 In13 Wi4 Ch10 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy An aura of evil darkness surrounds your cloak as you put it on! The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 12 Potion drop chance was reduced to 91% Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13791 Monster spawn increase reached its maximum at turn 87472 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2314882 The monster class that cannot be genocided was troll The monster class that was spawned more often: mimic (freq bonus 2) The monster species that spawned more often: sulfur force fungus (freq bonus 4) The monster species that spawned more often: Femen warlord (freq bonus 24) The monster species that spawned more often: ninetales (freq bonus 4) The monster species that spawned more often: cult leader (freq bonus 12) The monster species that spawned more often: noxious fume (freq bonus 6) The monster species that spawned more often: floating merman (freq bonus 6) The monster species that spawned more often: imp (freq bonus 8) The monster species that spawned more often: ancient water dragon (freq bonus 5) The monster species that spawned more often: porter rock piercer (freq bonus 4) The monster species that spawned more often: giant pee-colored mouse (freq bonus 20) The monster species that spawned more often: klieau manticore (freq bonus 6) The monster species that spawned more often: blood temptress (freq bonus 5) The monster species that spawned more often: golden warp fungus (freq bonus 3) The monster species that spawned more often: whiny Mary-Sue (freq bonus 16) The monster species that spawned more often: real impact hound (freq bonus 8) The monster species that spawned more often: Vargo, Tyrant of Fire (freq bonus 30) The monster species that spawned more often: gold slime (freq bonus 6) The monster species that spawned more often: fake stalk (freq bonus 4) The monster species that spawned more often: green glutton ghost (freq bonus 11) The monster species that spawned more often: nine-tentacle hententmon (freq bonus 6) The monster species that never randomly spawned: The Marquis de la Tour The monster species that never randomly spawned: phase force patch The monster species that never randomly spawned: ancient black dragon The monster species that never randomly spawned: clay-warhorse The monster species that never randomly spawned: vampiric patch The monster species that never randomly spawned: demilich The monster species that never randomly spawned: abnormal warp patch The monster species that never randomly spawned: Phi-oo, Selenite Administrator The monster species that never randomly spawned: Zalnok The monster species that never randomly spawned: dervish The RNG hath decreed that this item was never generated: digging (iron) The RNG hath decreed that this item was never generated: high boots (jackboots) The RNG hath decreed that this item was never generated: silver bullet ((null)) The RNG hath decreed that this item was never generated: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was never generated: flood (AQUE BRAGH) The RNG hath decreed that this item was never generated: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 9) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 16) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 4) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 4) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 9) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 7) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 17) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 3) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 2) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 62) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 2) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 15) The RNG hath decreed that this item was always generated cursed: disintegration beam (fuzzy) The RNG hath decreed that this item was always generated cursed: cyan dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: switcher ((null)) The RNG hath decreed that this item was always generated cursed: fast forward stone (gray) The RNG hath decreed that this item was always generated cursed: anger helm (tribal helmet) The RNG hath decreed that this trap was always invisible: bishop trap The RNG hath decreed that this trap was generated more often: bullet trap (freq bonus 2) Next attribute increase check would have come at turn 539 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (183) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...