Heliokopis, neutral male gnomish Wizard -------- .......| |.(@...| +..f...| ----.--- [Heliokopi the Evoker] St12 Dx13 Co10 In25 Wi8 Ch12 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 37% chance Ring drop chance was reduced to 54% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45265 Monster spawn increase reached its maximum at turn 69130 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1133812 The monster class that cannot be genocided was ogre The monster class that was spawned more often: quadruped (freq bonus 2) The monster species that spawned more often: steam zombie (freq bonus 8) The monster species that spawned more often: Sven (freq bonus 10) The monster species that spawned more often: crunchy patch (freq bonus 4) The monster species that spawned more often: giant ring trove (freq bonus 10) The monster species that spawned more often: blue mushroom patch (freq bonus 8) The monster species that spawned more often: crunchy fungus (freq bonus 17) The monster species that spawned more often: real vibration hound (freq bonus 12) The monster species that spawned more often: green mewlip (freq bonus 4) The monster species that spawned more often: Great Cthulhu (freq bonus 5) The monster species that spawned more often: giant brass dragonfly (freq bonus 3) The monster species that spawned more often: servant of Glaaki (freq bonus 5) The monster species that spawned more often: petty river moccasin (freq bonus 6) The monster species that spawned more often: jungle ape (freq bonus 24) The monster species that spawned more often: steam-powered rifle sentry (freq bonus 16) The monster species that spawned more often: noblewoman (freq bonus 4) The monster species that spawned more often: crater force patch (freq bonus 14) The monster species that spawned more often: goblin zombie (freq bonus 8) The monster species that spawned more often: baby brass dragon (freq bonus 12) The monster species that spawned more often: fliction trove (freq bonus 4) The monster species that spawned more often: water moccasin (freq bonus 16) The monster species that never randomly spawned: pr0n girl The monster species that never randomly spawned: apprentice medium wall The monster species that never randomly spawned: Maria The monster species that never randomly spawned: reaper force fungus The monster species that never randomly spawned: quill rat The monster species that never randomly spawned: Mordor orc The monster species that never randomly spawned: giant copper scorpio The monster species that never randomly spawned: death widow The monster species that never randomly spawned: samurai mole The monster species that never randomly spawned: variag The RNG hath decreed that this item was never generated: gain ability (ruby) The RNG hath decreed that this item was never generated: elven mace ((null)) The RNG hath decreed that this item was never generated: sliming (straight) The RNG hath decreed that this item was never generated: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was never generated: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was never generated: emerald dragon scales ((null)) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 46) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 20) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 28) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 18) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 19) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 62) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 101) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 9) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 3) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 8) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 11) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 10) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 12) The RNG hath decreed that this item was always generated cursed: corpse ((null)) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: blood dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: random effects (milled) The RNG hath decreed that this item was always generated cursed: high-elven helm (runed helm) The RNG hath decreed that this trap was always invisible: spiked pit The RNG hath decreed that this trap was generated more often: an unknown trap (freq bonus 1) Next attribute increase check would have come at turn 366 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (380) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...