Heliokopis, neutral male gnomish Wizard -.--|------ ..........| |..<.....@. |.........| |..|......| +......f..| ----------- [Heliokopi the Evoker] St12 Dx21 Co14 In18 Wi11 Ch15 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC3 Exp1 T7 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Heliokopis, the gnomish Wizard, welcome back to SlashEMExtended! The moon is waning tonight. You see here a mint potion {1}. u - a mint potion {1}. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 15 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 159 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 86% Ring drop chance was reduced to 73% Wand drop chance was reduced to 96% Potion drop chance was reduced to 86% Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 7946 Monster spawn increase reached its maximum at turn 30645 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 76050 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: (null) (freq bonus 1) The monster species that spawned more often: firewall (freq bonus 10) The monster species that spawned more often: stygian fetish (freq bonus 4) The monster species that spawned more often: warty growth (freq bonus 4) The monster species that spawned more often: yellow stalk (freq bonus 3) The monster species that spawned more often: zebetite metroid (freq bonus 6) The monster species that spawned more often: venomous nymph (freq bonus 12) The monster species that spawned more often: umber mimic (freq bonus 6) The monster species that spawned more often: greener spider (freq bonus 6) The monster species that spawned more often: Sofia's leather pump (freq bonus 3) The monster species that spawned more often: ghastly soul (freq bonus 12) The monster species that spawned more often: three-tentacle hententmon (freq bonus 2) The monster species that spawned more often: jaguar man (freq bonus 3) The monster species that spawned more often: lich lichen (freq bonus 6) The monster species that spawned more often: duah sephirah (freq bonus 6) The monster species that spawned more often: beriah sephirah (freq bonus 5) The monster species that spawned more often: dschiim rubber (freq bonus 6) The monster species that spawned more often: undead bully (freq bonus 6) The monster species that spawned more often: small healing permamimic (freq bonus 6) The monster species that spawned more often: failed existence (freq bonus 5) The monster species that spawned more often: semi-novice priest (freq bonus 6) The monster species that never randomly spawned: flying bug The monster species that never randomly spawned: icky face The monster species that never randomly spawned: cockatoo chick The monster species that never randomly spawned: elder earth elemental The monster species that never randomly spawned: roast pig The monster species that never randomly spawned: dragon The monster species that never randomly spawned: hostile POW The monster species that never randomly spawned: memory corruption The monster species that never randomly spawned: ore-colony lichen The monster species that never randomly spawned: true missingno The RNG hath decreed that this item was never generated: striped shirt ((null)) The RNG hath decreed that this item was never generated: Hawaiian shirt ((null)) The RNG hath decreed that this item was never generated: ice box of holding (cooling box) The RNG hath decreed that this item was never generated: runesword (runic broadsword) The RNG hath decreed that this item was never generated: amulet of conflict (sounding) The RNG hath decreed that this item was never generated: arrow ((null)) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 3) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 15) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 34) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 198) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 13) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 2) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 38) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 10) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 3) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 15) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 11) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 6) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 5) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 2) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 10) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 35) The RNG hath decreed that this item was always generated cursed: sedge hat (wide conical hat) The RNG hath decreed that this item was always generated cursed: war hat (wide metal helm) The RNG hath decreed that this item was always generated cursed: elven sickle ((null)) The RNG hath decreed that this item was always generated cursed: bath towel ((null)) The RNG hath decreed that this item was always generated cursed: WC (LETS PLAY NETHACK) The RNG hath decreed that this trap was always invisible: bear trap The RNG hath decreed that this trap was generated more often: sin trap (freq bonus 21) Next attribute increase check would have come at turn 1162 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1494 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (261) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...