Heliokopis, neutral male gnomish Wizard ----- |...| +.%.| |$.@| |.f.| ..¯.| |...| ----- [Heliokopi the Evoker] St12 Dx19 Co17 In20 Wi11 Ch11 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 135 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 26 Gem identification only worked 100 times out of 199 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 98% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 83% Concealing monsters were spawned underneath items 76% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27920 Monster spawn increase reached its maximum at turn 43379 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1550376 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: piercer (freq bonus 2) The monster species that spawned more often: barrow wight (freq bonus 6) The monster species that spawned more often: dark hound (freq bonus 20) The monster species that spawned more often: metal embattled gigantic ultimate miki impaler (freq bonus 4) The monster species that spawned more often: mosquito defensor (freq bonus 8) The monster species that spawned more often: M'ling, Montgomery's attendant (freq bonus 8) The monster species that spawned more often: frozen incineration (freq bonus 4) The monster species that spawned more often: domestic wallaby (freq bonus 4) The monster species that spawned more often: kakuna (freq bonus 6) The monster species that spawned more often: clawed horror (freq bonus 3) The monster species that spawned more often: wood elf hunter (freq bonus 6) The monster species that spawned more often: Adonai ha Aretz, Prince of Earth (freq bonus 4) The monster species that spawned more often: Maite (freq bonus 4) The monster species that spawned more often: nether eye (freq bonus 7) The monster species that spawned more often: chained clan (freq bonus 6) The monster species that spawned more often: war lord (freq bonus 8) The monster species that spawned more often: old stone dragon (freq bonus 14) The monster species that spawned more often: Revier (freq bonus 8) The monster species that spawned more often: error (freq bonus 10) The monster species that spawned more often: marilith (freq bonus 10) The monster species that spawned more often: agent of the black market (freq bonus 4) The monster species that never randomly spawned: anthrazite spore The monster species that never randomly spawned: Green-elf rogue The monster species that never randomly spawned: real smoke hound The monster species that never randomly spawned: gug giant The monster species that never randomly spawned: Sueschen's combat boot The monster species that never randomly spawned: mud runner The monster species that never randomly spawned: green snake The monster species that never randomly spawned: Kop Kchief The monster species that never randomly spawned: brown beetle The monster species that never randomly spawned: doom ape The RNG hath decreed that this item was never generated: protective gloves (english gloves) The RNG hath decreed that this item was never generated: horn of plenty (horn) The RNG hath decreed that this item was never generated: technique stone (gray) The RNG hath decreed that this item was never generated: katana (samurai sword) The RNG hath decreed that this item was never generated: metal club (heavy club) The RNG hath decreed that this item was never generated: sickness resistance (fragile) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 7) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 6) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 15) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 8) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 17) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 14) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 7) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 6) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 11) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 9) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 13) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 32) The RNG hath decreed that this item was always generated cursed: directional swap stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of waterwalking (rubber) The RNG hath decreed that this item was always generated cursed: charoite (violet) The RNG hath decreed that this item was always generated cursed: heavy concrete ball ((null)) The RNG hath decreed that this item was always generated cursed: high stilettos (block-heeled boots) The RNG hath decreed that this trap was always invisible: glass arrow trap The RNG hath decreed that this trap was generated more often: engraving trap (freq bonus 13) Next attribute increase check would have come at turn 382 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (265) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...