Heliokopis, neutral male gnomish Wizard ----------- |.........| |.........| |.......f@. ------- --- [Heliokopi the Evoker] St7 Dx10 Co6 In19 Wi12 Ch9 WizGnoMalNeu Dlvl:1 $1 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 25 Armor identification only worked 15 times out of 23 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 35% chance Ring drop chance was reduced to 71% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 82% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29585 Monster spawn increase reached its maximum at turn 56831 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1990912 The monster class that cannot be genocided was trove The monster class that was spawned more often: worm (freq bonus 1) The monster species that spawned more often: M'ling, Montgomery's attendant (freq bonus 3) The monster species that spawned more often: acidic Olog-hai (freq bonus 4) The monster species that spawned more often: super ape (freq bonus 5) The monster species that spawned more often: young adult black dragon (freq bonus 4) The monster species that spawned more often: sanctimonious-looking preacher (freq bonus 3) The monster species that spawned more often: Lina Inverse (freq bonus 8) The monster species that spawned more often: crippling self-doubt (freq bonus 6) The monster species that spawned more often: special mold (freq bonus 3) The monster species that spawned more often: darth dragon (freq bonus 3) The monster species that spawned more often: mandrake (freq bonus 2) The monster species that spawned more often: mummified priest (freq bonus 4) The monster species that spawned more often: kobold boss (freq bonus 3) The monster species that spawned more often: frenzied ice spawn (freq bonus 5) The monster species that spawned more often: slime ghost (freq bonus 6) The monster species that spawned more often: radioactive jelly (freq bonus 6) The monster species that spawned more often: gorebelly (freq bonus 4) The monster species that spawned more often: concrete sentai (freq bonus 12) The monster species that spawned more often: reaper warp patch (freq bonus 8) The monster species that spawned more often: blind trove (freq bonus 40) The monster species that spawned more often: signum vitiosum (freq bonus 8) The monster species that never randomly spawned: dark elven turret The monster species that never randomly spawned: Bundle Nadja's hugging boot The monster species that never randomly spawned: centaur The monster species that never randomly spawned: Helen wannabe The monster species that never randomly spawned: giant urchin The monster species that never randomly spawned: street thug The monster species that never randomly spawned: azure growth The monster species that never randomly spawned: deceptive springy The monster species that never randomly spawned: spearow The monster species that never randomly spawned: clock force patch The RNG hath decreed that this item was never generated: confusion resistance (signet) The RNG hath decreed that this item was never generated: muting helm (covered helmet) The RNG hath decreed that this item was never generated: oil lamp (lamp) The RNG hath decreed that this item was never generated: gain ability (ruby) The RNG hath decreed that this item was never generated: thunder (sparking) The RNG hath decreed that this item was never generated: bugging (wooden) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 52) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 6) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 14) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 14) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 19) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 11) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 11) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 4) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 5) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 18) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 3) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 96) The RNG hath decreed that this item was always generated cursed: darkness (obscure) The RNG hath decreed that this item was always generated cursed: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was always generated cursed: iron shoes (hard shoes) The RNG hath decreed that this item was always generated cursed: crystal sword ((null)) The RNG hath decreed that this item was always generated cursed: cloak of insulation (long overcoat) The RNG hath decreed that this trap was always invisible: glyph of warding The RNG hath decreed that this trap was generated more often: famine trap (freq bonus 20) Next attribute increase check would have come at turn 334 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (525) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...