Heliokopis, neutral male gnomish Wizard --.-.- |....| |....| |@f..| |...(| ------ [Heliokopi the Evoker] St12 Dx10 Co14 In15 Wi10 Ch12 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 33 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 49 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 139 Monsters only dropped their musable items with 67% chance Scroll drop chance was reduced to 81% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38310 Monster spawn increase reached its maximum at turn 84900 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 92200 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: gremlin (freq bonus 1) The monster species that spawned more often: silver growth (freq bonus 6) The monster species that spawned more often: lightning sentry (freq bonus 6) The monster species that spawned more often: prayer book mimic (freq bonus 3) The monster species that spawned more often: large harpy (freq bonus 3) The monster species that spawned more often: sticky growth (freq bonus 10) The monster species that spawned more often: hole ogre (freq bonus 16) The monster species that spawned more often: nautilus steward (freq bonus 8) The monster species that spawned more often: weresmasher (freq bonus 6) The monster species that spawned more often: hiding galltrit (freq bonus 4) The monster species that spawned more often: black fungus (freq bonus 18) The monster species that spawned more often: agate force patch (freq bonus 16) The monster species that spawned more often: plastic golem (freq bonus 10) The monster species that spawned more often: finnish explorer (freq bonus 10) The monster species that spawned more often: vandal (freq bonus 12) The monster species that spawned more often: duergar warrior (freq bonus 3) The monster species that spawned more often: frost golem (freq bonus 9) The monster species that spawned more often: Julchen's combat boot (freq bonus 6) The monster species that spawned more often: rainbow warp patch (freq bonus 10) The monster species that spawned more often: drakee (freq bonus 4) The monster species that spawned more often: adult white dragon (freq bonus 4) The monster species that never randomly spawned: sewer viper The monster species that never randomly spawned: rock worm The monster species that never randomly spawned: cave tiger The monster species that never randomly spawned: slimy mushroom patch The monster species that never randomly spawned: catapult ogre The monster species that never randomly spawned: telepathic eye The monster species that never randomly spawned: web mistress The monster species that never randomly spawned: really dangerous mushroom The monster species that never randomly spawned: Cait the cat The monster species that never randomly spawned: skeleton human The RNG hath decreed that this item was never generated: boots of weakness (torn boots) The RNG hath decreed that this item was never generated: yumi (long bow) The RNG hath decreed that this item was never generated: keen memory (black lily) The RNG hath decreed that this item was never generated: moonstone (white) The RNG hath decreed that this item was never generated: gain mana (DAMN IT) The RNG hath decreed that this item was never generated: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 11) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 25) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 7) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 7) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 51) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 8) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 3) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 9) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 2) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 13) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: speedbug boots (profiled boots) The RNG hath decreed that this item was always generated cursed: fumble boots (riding boots) The RNG hath decreed that this item was always generated cursed: bronze plate mail ((null)) The RNG hath decreed that this item was always generated cursed: create familiar (wormwood) The RNG hath decreed that this item was always generated cursed: see invisible (magenta) The RNG hath decreed that this trap was always invisible: drop trap The RNG hath decreed that this trap was generated more often: quicksand (freq bonus 2) Next attribute increase check would have come at turn 2439 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (483) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 37% 300% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...