Heliokopis, neutral male gnomish Wizard ----- -$-...#| +.*..... #..f@.| +......| ---....| ------ [Heliokopi the Evoker] St9 Dx14 Co10 In12 Wi10 Ch3 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 103 Tool identification only worked 5 times out of 17 Monsters only dropped their musable items with 81% chance Book drop chance was reduced to 92% Scroll drop chance was reduced to 98% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 90% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28629 Monster spawn increase reached its maximum at turn 42649 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1477832 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: nymph (freq bonus 2) The monster species that spawned more often: Undead Sergeant (freq bonus 14) The monster species that spawned more often: very old golden dragon (freq bonus 6) The monster species that spawned more often: gluttonous hulk (freq bonus 9) The monster species that spawned more often: arach (freq bonus 4) The monster species that spawned more often: troglodyte witch doctor (freq bonus 6) The monster species that spawned more often: mutated rothe (freq bonus 9) The monster species that spawned more often: dark elven warrior (freq bonus 20) The monster species that spawned more often: porter rock mole (freq bonus 10) The monster species that spawned more often: lamb (freq bonus 7) The monster species that spawned more often: devious kraken (freq bonus 8) The monster species that spawned more often: ski-jir (freq bonus 3) The monster species that spawned more often: shard growth (freq bonus 6) The monster species that spawned more often: priest of Ghaunadaur (freq bonus 8) The monster species that spawned more often: snap-dragon-fly (freq bonus 9) The monster species that spawned more often: cat mummy (freq bonus 3) The monster species that spawned more often: eyewing (freq bonus 28) The monster species that spawned more often: undead slayer (freq bonus 5) The monster species that spawned more often: gang leader (freq bonus 14) The monster species that spawned more often: citric acid cloud (freq bonus 8) The monster species that spawned more often: spirit naga hatchling (freq bonus 6) The monster species that never randomly spawned: decayed force patch The monster species that never randomly spawned: pink mushroom patch The monster species that never randomly spawned: undead swarm bat The monster species that never randomly spawned: ordinator The monster species that never randomly spawned: gnome mage The monster species that never randomly spawned: clay spore The monster species that never randomly spawned: white blob The monster species that never randomly spawned: priestess The monster species that never randomly spawned: czech girl The monster species that never randomly spawned: nurgling The monster class that always generated with extra speed: ghost The RNG hath decreed that this item was never generated: training stone (gray) The RNG hath decreed that this item was never generated: tele level (GON GET YA) The RNG hath decreed that this item was never generated: blank paper (plain) The RNG hath decreed that this item was never generated: acquirement (important) The RNG hath decreed that this item was never generated: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was never generated: ulch helmet (filtered helmet) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 17) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 17) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 19) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 6) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 9) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 12) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 9) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 4) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 11) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 2) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 5) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 81) The RNG hath decreed that this item was always generated cursed: gas grenade ((null)) The RNG hath decreed that this item was always generated cursed: bubblebeam (encased) The RNG hath decreed that this item was always generated cursed: elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: rotten stone (gray) The RNG hath decreed that this item was always generated cursed: scimitar (curved sword) The RNG hath decreed that this trap was always invisible: glyph of warding The RNG hath decreed that this trap was generated more often: dehydration trap (freq bonus 2) Next attribute increase check would have come at turn 331 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (318) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...