Heliokopis, neutral male gnomish Wizard ---- |.. ..- |..| ...$ |..--- |.@f....| --------- [Heliokopi the Evoker] St7 Dx9 Co15 In13 Wi7 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 110 Monsters only dropped their musable items with 76% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 81% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 84% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14405 Monster spawn increase reached its maximum at turn 35158 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 160488 The monster class that cannot be genocided was gnome The monster class that was spawned more often: quadruped (freq bonus 1) The monster species that spawned more often: dragon lady (freq bonus 3) The monster species that spawned more often: toxic fiend (freq bonus 2) The monster species that spawned more often: green wall (freq bonus 2) The monster species that spawned more often: brass monkey golem (freq bonus 6) The monster species that spawned more often: amorphous warp patch (freq bonus 3) The monster species that spawned more often: time mushroom (freq bonus 8) The monster species that spawned more often: blue-green colony (freq bonus 12) The monster species that spawned more often: Scratching Maria (freq bonus 10) The monster species that spawned more often: flying shark (freq bonus 8) The monster species that spawned more often: golden naga hatchling (freq bonus 7) The monster species that spawned more often: wolf cub (freq bonus 2) The monster species that spawned more often: maelstrom (freq bonus 4) The monster species that spawned more often: giant mill auto (freq bonus 4) The monster species that spawned more often: giant scorpion (freq bonus 3) The monster species that spawned more often: blue mushroom patch (freq bonus 3) The monster species that spawned more often: Olog-hai gorgon (freq bonus 2) The monster species that spawned more often: shounan funamushi (freq bonus 5) The monster species that spawned more often: nightwing (freq bonus 3) The monster species that spawned more often: yeoman (freq bonus 4) The monster species that spawned more often: coffin nail (freq bonus 2) The monster species that never randomly spawned: taekwondo girl The monster species that never randomly spawned: rotten food ration The monster species that never randomly spawned: real dark hound The monster species that never randomly spawned: shock turret The monster species that never randomly spawned: Wedi knight The monster species that never randomly spawned: mirror golem The monster species that never randomly spawned: magical lady The monster species that never randomly spawned: bad lance carrier The monster species that never randomly spawned: petty lava demon The monster species that never randomly spawned: black vulture The RNG hath decreed that this item was never generated: morganite (pink) The RNG hath decreed that this item was never generated: plain cloak (homicidal cloak) The RNG hath decreed that this item was never generated: dark elven arrow (black runed arrow) The RNG hath decreed that this item was never generated: stun monster (octarine) The RNG hath decreed that this item was never generated: banana ((null)) The RNG hath decreed that this item was never generated: heavy blaster bolt ((null)) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 10) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 8) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 9) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 19) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 8) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 16) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 4) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 8) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 10) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 9) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 5) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 3) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 13) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 15) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: chocoegg ((null)) The RNG hath decreed that this item was always generated cursed: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was always generated cursed: needle ((null)) The RNG hath decreed that this item was always generated cursed: mind shielding (oblivion) The RNG hath decreed that this trap was always invisible: spell loss trap The RNG hath decreed that this trap was generated more often: uninformation trap (freq bonus 6) Next attribute increase check would have come at turn 1129 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (122) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...