Heliokopis, neutral male gnomish Wizard ---- -- |@.r..| f.r.... |..$..| ------- [Heliokopi the Evoker] St9 Dx13 Co12 In16 Wi9 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 43 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 169 Monsters only dropped their musable items with 80% chance Wand drop chance was reduced to 86% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18711 Monster spawn increase reached its maximum at turn 54584 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 404109 The monster class that cannot be genocided was light The monster class that was spawned more often: piercer (freq bonus 1) The monster species that spawned more often: verbal jabberwock (freq bonus 5) The monster species that spawned more often: ankheg (freq bonus 5) The monster species that spawned more often: radiant warp fungus (freq bonus 4) The monster species that spawned more often: acid grue (freq bonus 4) The monster species that spawned more often: steam-powered rifle sentry (freq bonus 16) The monster species that spawned more often: trap growth (freq bonus 8) The monster species that spawned more often: marilith girlfriend (freq bonus 20) The monster species that spawned more often: training kobold (freq bonus 6) The monster species that spawned more often: young golden dragon (freq bonus 4) The monster species that spawned more often: ponyta (freq bonus 3) The monster species that spawned more often: air giant (freq bonus 3) The monster species that spawned more often: smoke spirit (freq bonus 8) The monster species that spawned more often: crackwhore (freq bonus 2) The monster species that spawned more often: pale spore (freq bonus 7) The monster species that spawned more often: frozen one (freq bonus 4) The monster species that spawned more often: venom force patch (freq bonus 6) The monster species that spawned more often: giant ebony frog (freq bonus 3) The monster species that spawned more often: manga woman (freq bonus 3) The monster species that spawned more often: strungler vine (freq bonus 10) The monster species that spawned more often: dead fish (freq bonus 10) The monster species that never randomly spawned: Demonic Angel The monster species that never randomly spawned: giant violet dragonfly The monster species that never randomly spawned: invisible patch The monster species that never randomly spawned: coffin nail The monster species that never randomly spawned: egotrapper The monster species that never randomly spawned: phase patch The monster species that never randomly spawned: small jabberwock The monster species that never randomly spawned: megaspore The monster species that never randomly spawned: unreal force fungus The monster species that never randomly spawned: dementor lord The RNG hath decreed that this item was never generated: oilskin sack (bag) The RNG hath decreed that this item was never generated: hyper beam (pokemon logo) The RNG hath decreed that this item was never generated: sling ((null)) The RNG hath decreed that this item was never generated: thunder (rollover) The RNG hath decreed that this item was never generated: trap disarming (elysium) The RNG hath decreed that this item was never generated: cyan dragon scales ((null)) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 38) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 4) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 83) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 7) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 9) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 419) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 9) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 2) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 10) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 6) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 6) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 13) The RNG hath decreed that this item was always generated cursed: clouds (VOLARE) The RNG hath decreed that this item was always generated cursed: cold (short) The RNG hath decreed that this item was always generated cursed: free action (twisted) The RNG hath decreed that this item was always generated cursed: ESP (muddy) The RNG hath decreed that this item was always generated cursed: apple ((null)) The RNG hath decreed that this trap was always invisible: nonintrinsical trap The RNG hath decreed that this trap was generated more often: teleportation trap (freq bonus 3) Next attribute increase check would have come at turn 162 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1008) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...