Heliokopis, neutral male gnomish Wizard -------------------- .$...:.............| |......F...{..f@`..| -------F--+--------- [Heliokopi the Evoker] St9 Dx11 Co8 In18 Wi8 Ch12 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 147 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 88% chance Ring drop chance was reduced to 81% Concealing monsters were spawned underneath items 59% of the time only Monster death drops spawned with only 78% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43052 Monster spawn increase reached its maximum at turn 66222 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 156969 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: giant humanoid (freq bonus 2) The monster species that spawned more often: Glareth (freq bonus 4) The monster species that spawned more often: expert light wall (freq bonus 10) The monster species that spawned more often: crystal growth (freq bonus 8) The monster species that spawned more often: shock ant (freq bonus 5) The monster species that spawned more often: fire bug (freq bonus 5) The monster species that spawned more often: evil starseer (freq bonus 8) The monster species that spawned more often: aklash (freq bonus 4) The monster species that spawned more often: trap snake (freq bonus 3) The monster species that spawned more often: sergeant (freq bonus 36) The monster species that spawned more often: huge ogre thief (freq bonus 16) The monster species that spawned more often: karmic lizard (freq bonus 3) The monster species that spawned more often: rodneyan (freq bonus 6) The monster species that spawned more often: jolteon (freq bonus 10) The monster species that spawned more often: inertia patch (freq bonus 12) The monster species that spawned more often: topaz growth (freq bonus 16) The monster species that spawned more often: evasive hill orc (freq bonus 8) The monster species that spawned more often: pale asian lady (freq bonus 16) The monster species that spawned more often: petty Uruk-hai (freq bonus 12) The monster species that spawned more often: The Marquis de la Tour (freq bonus 5) The monster species that spawned more often: giant force bat (freq bonus 8) The monster species that never randomly spawned: Bael The monster species that never randomly spawned: Miss Darkmoon The monster species that never randomly spawned: shard patch The monster species that never randomly spawned: flying owlbear The monster species that never randomly spawned: dancing queen The monster species that never randomly spawned: petty bearded devil The monster species that never randomly spawned: undead warrior The monster species that never randomly spawned: world's best soccer player The monster species that never randomly spawned: irresistible warp fungus The monster species that never randomly spawned: ant sergeant The RNG hath decreed that this item was never generated: troll hide (disgusting cloak) The RNG hath decreed that this item was never generated: brass dragon scale mail ((null)) The RNG hath decreed that this item was never generated: helm of starvation (guzzle helmet) The RNG hath decreed that this item was never generated: dwarvish roundshield (large round shield) The RNG hath decreed that this item was never generated: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was never generated: clone monster (radiating) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 4) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 18) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 12) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 14) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 15) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 8) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 9) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 6) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 3) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 4) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 8) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 8) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 10) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 7) The RNG hath decreed that this item was always generated cursed: teleportation (iridium) The RNG hath decreed that this item was always generated cursed: plasteel cloak ((null)) The RNG hath decreed that this item was always generated cursed: full plate mail ((null)) The RNG hath decreed that this item was always generated cursed: map stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of power (bloody) The RNG hath decreed that this trap was always invisible: magnet trap The RNG hath decreed that this trap was generated more often: dehydration trap (freq bonus 12) Next attribute increase check would have come at turn 2121 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (213) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...