Heliokopis, neutral male gnomish Wizard -f-+-- -.@..- ---- [Heliokopi the Evoker] St6 Dx10 Co13 In11 Wi6 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 143 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 38% chance Ring drop chance was reduced to 88% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 98% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13306 Monster spawn increase reached its maximum at turn 29088 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2780316 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: Keystone Kop (freq bonus 1) The monster species that spawned more often: gray sniper (freq bonus 4) The monster species that spawned more often: m1 to m100 (freq bonus 24) The monster species that spawned more often: large ferret (freq bonus 12) The monster species that spawned more often: pretty mesmerizing nymph (freq bonus 2) The monster species that spawned more often: secluded stalk (freq bonus 8) The monster species that spawned more often: blink warp fungus (freq bonus 2) The monster species that spawned more often: healthy ape (freq bonus 4) The monster species that spawned more often: quantum mechanic (freq bonus 8) The monster species that spawned more often: manticore (freq bonus 4) The monster species that spawned more often: bright green jelly (freq bonus 24) The monster species that spawned more often: roller coaster (freq bonus 6) The monster species that spawned more often: Mister Garbage Houses (freq bonus 12) The monster species that spawned more often: deceiving spore (freq bonus 6) The monster species that spawned more often: time bomb (freq bonus 4) The monster species that spawned more often: vampiric mold (freq bonus 9) The monster species that spawned more often: Katrin's dancing shoe (freq bonus 3) The monster species that spawned more often: abyss fly (freq bonus 18) The monster species that spawned more often: goldentail scorpion (freq bonus 8) The monster species that spawned more often: gray unicorn foal (freq bonus 10) The monster species that spawned more often: silver draconian (freq bonus 10) The monster species that never randomly spawned: cocoon imp The monster species that never randomly spawned: petrolich The monster species that never randomly spawned: secluded force fungus The monster species that never randomly spawned: blue-red stalk The monster species that never randomly spawned: blank growth The monster species that never randomly spawned: lethe warp patch The monster species that never randomly spawned: anthrazite growth The monster species that never randomly spawned: mi-go, the fungi from yuggoth The monster species that never randomly spawned: fake fungus The monster species that never randomly spawned: kobold digger The RNG hath decreed that this item was never generated: destroy armor (destructive) The RNG hath decreed that this item was never generated: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was never generated: gain level (milky) The RNG hath decreed that this item was never generated: fast metabolism (drained) The RNG hath decreed that this item was never generated: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was never generated: cloak of spray (brown burnoose) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 45) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 129) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 9) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 7) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 78) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 20) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 7) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 5) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 5) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 9) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 3) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 87) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 24) The RNG hath decreed that this item was always generated cursed: aurora beam (alarming) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this item was always generated cursed: unidentify stone (gray) The RNG hath decreed that this item was always generated cursed: fly swatter ((null)) The RNG hath decreed that this item was always generated cursed: spiked club ((null)) The RNG hath decreed that this trap was always invisible: thirst trap The RNG hath decreed that this trap was generated more often: falling rock trap (freq bonus 20) Next attribute increase check would have come at turn 614 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (335) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 90% 300% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...