Heliokopis, neutral male gnomish Wizard x --.-.-- |.....| |..f@.| |.....| |.[...| +.....| ---.--- [Heliokopi the Evoker] St10 Dx10 Co15 In18 Wi3 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Tool identification only worked 5 times out of 6 Wand drop chance was reduced to 93% Potion drop chance was reduced to 97% Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10606 Monster spawn increase reached its maximum at turn 34754 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2349904 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: angelic being (freq bonus 2) The monster species that spawned more often: astral hound (freq bonus 8) The monster species that spawned more often: group goblin (freq bonus 20) The monster species that spawned more often: charger (freq bonus 20) The monster species that spawned more often: petty river moccasin (freq bonus 12) The monster species that spawned more often: hell swarm (freq bonus 8) The monster species that spawned more often: Barney the Dinosaur (freq bonus 5) The monster species that spawned more often: nerf orb (freq bonus 8) The monster species that spawned more often: randomisator lich (freq bonus 10) The monster species that spawned more often: intelligent monkey (freq bonus 8) The monster species that spawned more often: watercaul (freq bonus 28) The monster species that spawned more often: winged gray unicorn (freq bonus 6) The monster species that spawned more often: armadillo (freq bonus 5) The monster species that spawned more often: wall dweller (freq bonus 7) The monster species that spawned more often: mercurial dragon (freq bonus 4) The monster species that spawned more often: Mokona the Moogle (freq bonus 6) The monster species that spawned more often: Aram (freq bonus 42) The monster species that spawned more often: Banisher (freq bonus 5) The monster species that spawned more often: real punisher (freq bonus 4) The monster species that spawned more often: cycle of life (freq bonus 10) The monster species that spawned more often: cyclone rider (freq bonus 4) The monster species that never randomly spawned: permamimic hivemind The monster species that never randomly spawned: spriggan The monster species that never randomly spawned: door permamimic The monster species that never randomly spawned: chaos drake The monster species that never randomly spawned: ballas The monster species that never randomly spawned: extremely ugly cat The monster species that never randomly spawned: crimson stalk The monster species that never randomly spawned: astral elemental The monster species that never randomly spawned: ultimate mimic The monster species that never randomly spawned: petty torment worm The RNG hath decreed that this item was never generated: food ration ((null)) The RNG hath decreed that this item was never generated: rainbow dragon scales ((null)) The RNG hath decreed that this item was never generated: iron shoes (hard shoes) The RNG hath decreed that this item was never generated: droven plate mail (crested black plate) The RNG hath decreed that this item was never generated: pendant (looped) The RNG hath decreed that this item was never generated: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 6) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 7) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 26) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 6) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 3) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 20) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 9) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 82) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 7) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 10) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 7) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 21) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 3) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 16) The RNG hath decreed that this item was always generated cursed: figurine ((null)) The RNG hath decreed that this item was always generated cursed: bodyglove (tight black clothes) The RNG hath decreed that this item was always generated cursed: mirror (looking glass) The RNG hath decreed that this item was always generated cursed: mineral hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: droven bow (spider-legged bow) The RNG hath decreed that this trap was always invisible: blindness trap The RNG hath decreed that this trap was generated more often: farlook trap (freq bonus 2) Next attribute increase check would have come at turn 475 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (505) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...