Heliokopis, neutral male gnomish Wizard -------------- |......Z@f...+ . .............| ---+---------- [Heliokopi the Evoker] St8 Dx14 Co6 In19 Wi6 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 8 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 45% chance Scroll drop chance was reduced to 83% Wand drop chance was reduced to 98% Potion drop chance was reduced to 90% Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45140 Monster spawn increase reached its maximum at turn 69576 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 3837464 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: turret (freq bonus 1) The monster species that spawned more often: yellow jaguar (freq bonus 4) The monster species that spawned more often: cluckwork soldier (freq bonus 12) The monster species that spawned more often: plasma elemental (freq bonus 4) The monster species that spawned more often: red devil (freq bonus 2) The monster species that spawned more often: blood sprout (freq bonus 6) The monster species that spawned more often: metal eater (freq bonus 7) The monster species that spawned more often: Amelje's sandal (freq bonus 3) The monster species that spawned more often: cloud giant (freq bonus 7) The monster species that spawned more often: Sofia's leather pump (freq bonus 10) The monster species that spawned more often: skater girl (freq bonus 8) The monster species that spawned more often: chthonian (freq bonus 3) The monster species that spawned more often: geek (freq bonus 6) The monster species that spawned more often: giant silver frog (freq bonus 2) The monster species that spawned more often: razor spine (freq bonus 6) The monster species that spawned more often: sue lich (freq bonus 4) The monster species that spawned more often: Olog-hai warchief (freq bonus 4) The monster species that spawned more often: frost grue (freq bonus 12) The monster species that spawned more often: waterspout (freq bonus 10) The monster species that spawned more often: red balrog (freq bonus 5) The monster species that spawned more often: pukelman (freq bonus 4) The monster species that never randomly spawned: torauma The monster species that never randomly spawned: merrow The monster species that never randomly spawned: phaser colony The monster species that never randomly spawned: stinging insect The monster species that never randomly spawned: plague bearer The monster species that never randomly spawned: mongbat The monster species that never randomly spawned: abnormal force fungus The monster species that never randomly spawned: scrap titan The monster species that never randomly spawned: wind stalk The monster species that never randomly spawned: pricolic The RNG hath decreed that this item was never generated: rotten stone (gray) The RNG hath decreed that this item was never generated: heavy iron ball ((null)) The RNG hath decreed that this item was never generated: spike ((null)) The RNG hath decreed that this item was never generated: plasteel cloak ((null)) The RNG hath decreed that this item was never generated: crystal shield (glass shield) The RNG hath decreed that this item was never generated: light (VERR YED HORRE) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 66) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 16) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 17) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 15) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 39) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 3) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 97) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 6) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 5) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 4) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 10) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 8) The RNG hath decreed that this item was always generated cursed: archaic cloak (greek cloak) The RNG hath decreed that this item was always generated cursed: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was always generated cursed: aojiru (greenish-blue) The RNG hath decreed that this item was always generated cursed: dark elven arrow (black runed arrow) The RNG hath decreed that this item was always generated cursed: orcish arrow (crude arrow) The RNG hath decreed that this trap was always invisible: teleportation trap The RNG hath decreed that this trap was generated more often: dart trap (freq bonus 4) Next attribute increase check would have come at turn 1845 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (198) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...