Heliokopis, neutral male gnomish Wizard ----- ...r| |.@f. ----- [Heliokopi the Evoker] St6 Dx7 Co7 In11 Wi5 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 63% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 94% Potion drop chance was reduced to 72% Concealing monsters were spawned underneath items 70% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31995 Monster spawn increase reached its maximum at turn 81635 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 113778 The monster class that cannot be genocided was vortex Today, this monster class was always generated invisible: jelly The monster class that was spawned more often: rodent (freq bonus 1) The monster species that spawned more often: veela (freq bonus 6) The monster species that spawned more often: breeder (freq bonus 2) The monster species that spawned more often: cursed spore (freq bonus 6) The monster species that spawned more often: frost bear (freq bonus 4) The monster species that spawned more often: dark monster (freq bonus 2) The monster species that spawned more often: giant raccoon (freq bonus 6) The monster species that spawned more often: vampire spawn (freq bonus 12) The monster species that spawned more often: acidic mushroom (freq bonus 8) The monster species that spawned more often: demented shaman (freq bonus 8) The monster species that spawned more often: undead zookeeper (freq bonus 6) The monster species that spawned more often: Katia's leather boot (freq bonus 3) The monster species that spawned more often: orange draconian (freq bonus 6) The monster species that spawned more often: greater dimmer (freq bonus 4) The monster species that spawned more often: necroskeleton (freq bonus 2) The monster species that spawned more often: ultra white rat (freq bonus 4) The monster species that spawned more often: sewer slime (freq bonus 3) The monster species that spawned more often: Shami-Amourae (freq bonus 4) The monster species that spawned more often: Toshiyuki the dog (freq bonus 4) The monster species that spawned more often: pr0n girl (freq bonus 5) The monster species that spawned more often: stygian doll (freq bonus 6) The monster species that never randomly spawned: Nataliya's wedge sandal The monster species that never randomly spawned: Ravenous Bugblatter Beast Of Traal The monster species that never randomly spawned: dark mold The monster species that never randomly spawned: burner ant The monster species that never randomly spawned: green puyo The monster species that never randomly spawned: animated beautiful sandal The monster species that never randomly spawned: hellfire orb The monster species that never randomly spawned: blue sentai The monster species that never randomly spawned: pile of extremely dirty coins The monster species that never randomly spawned: irish wolfhound The monster class that always generated with extra speed: snake The RNG hath decreed that this item was never generated: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was never generated: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was never generated: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was never generated: senzu ((null)) The RNG hath decreed that this item was never generated: high stilettos (block-heeled boots) The RNG hath decreed that this item was never generated: orcish arrow (crude arrow) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 4) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 23) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 14) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 20) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 5) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 3) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 6) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 3) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 13) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 7) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 17) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 14) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 2) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 32) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 32) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 8) The RNG hath decreed that this item was always generated cursed: amulet of unchanging (concave) The RNG hath decreed that this item was always generated cursed: dragon horned headpiece (headpiece) The RNG hath decreed that this item was always generated cursed: amulet of poison warning (splatted) The RNG hath decreed that this item was always generated cursed: T-shirt ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of blue glass (blue) The RNG hath decreed that this trap was always invisible: low stats trap The RNG hath decreed that this trap was generated more often: shaft (freq bonus 5) Next attribute increase check would have come at turn 851 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (242) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...