Heliokopis, neutral male gnomish Wizard ----- |@f.| |...| |..$| |...| ----- [Heliokopi the Evoker] St10 Dx9 Co9 In17 Wi6 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 254 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 121 Tool identification only worked 5 times out of 20 Ring drop chance was reduced to 93% Amulet drop chance was reduced to 96% Concealing monsters were spawned underneath items 93% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22816 Monster spawn increase reached its maximum at turn 32345 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 58875 The monster class that cannot be genocided was nymph Today, this monster class was always generated invisible: lizard The monster class that was spawned more often: mimic (freq bonus 2) The monster species that spawned more often: kobold sorcerer (freq bonus 4) The monster species that spawned more often: translucent fungus (freq bonus 3) The monster species that spawned more often: flux slime (freq bonus 6) The monster species that spawned more often: very old shimmering dragon (freq bonus 8) The monster species that spawned more often: ice archer (freq bonus 6) The monster species that spawned more often: war bear (freq bonus 16) The monster species that spawned more often: novel warp patch (freq bonus 10) The monster species that spawned more often: giant serpent (freq bonus 21) The monster species that spawned more often: young silver dragon (freq bonus 8) The monster species that spawned more often: undead spacewars fighter (freq bonus 6) The monster species that spawned more often: goblin guide (freq bonus 4) The monster species that spawned more often: mutated snow ant (freq bonus 3) The monster species that spawned more often: fairy dragon (freq bonus 4) The monster species that spawned more often: granite giant (freq bonus 6) The monster species that spawned more often: water cattle (freq bonus 6) The monster species that spawned more often: pseudodragon (freq bonus 8) The monster species that spawned more often: spike smasher (freq bonus 4) The monster species that spawned more often: marsupilami (freq bonus 8) The monster species that spawned more often: giant ochre jellyfish (freq bonus 32) The monster species that spawned more often: shadow spider (freq bonus 3) The monster species that never randomly spawned: hidden dwarven wizard The monster species that never randomly spawned: teal force fungus The monster species that never randomly spawned: werelocust The monster species that never randomly spawned: stinger The monster species that never randomly spawned: dull fungus The monster species that never randomly spawned: ferrous terror The monster species that never randomly spawned: brimstone hellcat The monster species that never randomly spawned: blue giant The monster species that never randomly spawned: white draconian The monster species that never randomly spawned: quill bear The RNG hath decreed that this item was never generated: antimagic stone (gray) The RNG hath decreed that this item was never generated: cocoa (nettle) The RNG hath decreed that this item was never generated: orcish arrow (crude arrow) The RNG hath decreed that this item was never generated: white peach ((null)) The RNG hath decreed that this item was never generated: flint spear ((null)) The RNG hath decreed that this item was never generated: banishing fear (voluminous) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 9) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 9) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 6) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 13) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 10) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 12) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 10) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 6) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 2) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 17) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 10) The RNG hath decreed that this item was always generated cursed: tempest horn (horn) The RNG hath decreed that this item was always generated cursed: T-shirt ((null)) The RNG hath decreed that this item was always generated cursed: chocolate ((null)) The RNG hath decreed that this item was always generated cursed: ass kicker boots (clunky heels) The RNG hath decreed that this item was always generated cursed: orcish cloak (coarse mantelet) The RNG hath decreed that this trap was always invisible: memory trap The RNG hath decreed that this trap was generated more often: status trap (freq bonus 5) Next attribute increase check would have come at turn 800 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (583) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...