Heliokopis, neutral male gnomish Wizard ------- |..../| |..@..| |..f..| |.....| ---+--- [Heliokopi the Evoker] St6 Dx11 Co8 In25 Wi6 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 76% Ring drop chance was reduced to 43% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 67% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 72% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 73449 Monster spawn increase reached its maximum at turn 102689 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 414828 The monster class that cannot be genocided was vortex The monster class that was spawned more often: turret (freq bonus 1) The monster species that spawned more often: Caro (freq bonus 4) The monster species that spawned more often: sensei colony lichen (freq bonus 3) The monster species that spawned more often: assertion failure (freq bonus 4) The monster species that spawned more often: fighter (freq bonus 12) The monster species that spawned more often: horrible ghost (freq bonus 2) The monster species that spawned more often: Antimatter Kommissioner (freq bonus 2) The monster species that spawned more often: Pale Night (freq bonus 10) The monster species that spawned more often: eagle (freq bonus 8) The monster species that spawned more often: opal fungus (freq bonus 3) The monster species that spawned more often: wood troll (freq bonus 3) The monster species that spawned more often: master newt (freq bonus 6) The monster species that spawned more often: Beanpole (freq bonus 12) The monster species that spawned more often: green warp patch (freq bonus 4) The monster species that spawned more often: giant bronze ant (freq bonus 6) The monster species that spawned more often: giant error (freq bonus 2) The monster species that spawned more often: black demon awgwa (freq bonus 6) The monster species that spawned more often: black vulture (freq bonus 6) The monster species that spawned more often: Jasieen (freq bonus 16) The monster species that spawned more often: giant koala (freq bonus 4) The monster species that spawned more often: petty berator (freq bonus 4) The monster species that never randomly spawned: null mold The monster species that never randomly spawned: real deathmold The monster species that never randomly spawned: poison viper The monster species that never randomly spawned: lion cub The monster species that never randomly spawned: Leutkak The monster species that never randomly spawned: electric grue The monster species that never randomly spawned: stalker The monster species that never randomly spawned: faerie master The monster species that never randomly spawned: duah sephirah The monster species that never randomly spawned: emperor permamimic The RNG hath decreed that this item was never generated: drum of earthquake (drum) The RNG hath decreed that this item was never generated: ghostly stone (gray) The RNG hath decreed that this item was never generated: droven dagger (obsidian dagger) The RNG hath decreed that this item was never generated: iron chain ((null)) The RNG hath decreed that this item was never generated: runesword (runic broadsword) The RNG hath decreed that this item was never generated: dark elven arrow (black runed arrow) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 10) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 27) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 4) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 4) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 17) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 108) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 7) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 8) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 4) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 21) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 5) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 2) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 58) The RNG hath decreed that this item was always generated cursed: opal (white) The RNG hath decreed that this item was always generated cursed: shoulder rings (strange rings) The RNG hath decreed that this item was always generated cursed: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was always generated cursed: curse items (accursed) The RNG hath decreed that this item was always generated cursed: rose quartz (pink) The RNG hath decreed that this trap was always invisible: faint trap The RNG hath decreed that this trap was generated more often: misfire trap (freq bonus 8) Next attribute increase check would have come at turn 436 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (464) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...