Heliokopis, neutral male gnomish Wizard ---------- |.(@...... ....f.)..| |........| |..j`..... ---------- [Heliokopi the Evoker] St8 Dx13 Co7 In13 Wi8 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 179 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 88% Potion drop chance was reduced to 84% Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21789 Monster spawn increase reached its maximum at turn 58798 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 156936 The monster class that cannot be genocided was gnome The monster class that was spawned more often: umber hulk (freq bonus 3) The monster species that spawned more often: mush man (freq bonus 7) The monster species that spawned more often: moon borloth (freq bonus 6) The monster species that spawned more often: water moccasin (freq bonus 4) The monster species that spawned more often: brown ants of Timothy Thummel (freq bonus 12) The monster species that spawned more often: nexus patch (freq bonus 8) The monster species that spawned more often: Vanessa's thick lady shoe (freq bonus 16) The monster species that spawned more often: huge pile of killer coins (freq bonus 5) The monster species that spawned more often: evasive atomic soldier (freq bonus 7) The monster species that spawned more often: stationary two-headed troll (freq bonus 5) The monster species that spawned more often: Uniform Kop (freq bonus 14) The monster species that spawned more often: slime force patch (freq bonus 8) The monster species that spawned more often: big wand trove (freq bonus 5) The monster species that spawned more often: scientist (freq bonus 7) The monster species that spawned more often: Windows 95 (freq bonus 4) The monster species that spawned more often: cave speeder (freq bonus 7) The monster species that spawned more often: infernal gel (freq bonus 27) The monster species that spawned more often: alakazam (freq bonus 4) The monster species that spawned more often: large cat (freq bonus 8) The monster species that spawned more often: harrowbark walker (freq bonus 10) The monster species that spawned more often: silver dragon (freq bonus 16) The monster species that never randomly spawned: moldy defiler The monster species that never randomly spawned: picture dragon The monster species that never randomly spawned: Genjuro The monster species that never randomly spawned: desire The monster species that never randomly spawned: moon vampire The monster species that never randomly spawned: ranger chieftain The monster species that never randomly spawned: mean spore The monster species that never randomly spawned: %s Rat-Man The monster species that never randomly spawned: Lea The monster species that never randomly spawned: sulfur mold The RNG hath decreed that this item was never generated: orcish short sword (crude short sword) The RNG hath decreed that this item was never generated: moon axe (large silver axe) The RNG hath decreed that this item was never generated: heavy iron ball ((null)) The RNG hath decreed that this item was never generated: sleep (runed) The RNG hath decreed that this item was never generated: lenses ((null)) The RNG hath decreed that this item was never generated: vulnerability cloak (flax cloak) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 7) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 16) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 7) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 15) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 10) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 20) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 41) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 2) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 3) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 11) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 4) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 7) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 59) The RNG hath decreed that this item was always generated cursed: cloak of grounding (granite cloak) The RNG hath decreed that this item was always generated cursed: white dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: spear ((null)) The RNG hath decreed that this item was always generated cursed: healing (purple-red) The RNG hath decreed that this item was always generated cursed: dark elven dagger (black runed dagger) The RNG hath decreed that this trap was always invisible: cannon trap The RNG hath decreed that this trap was generated more often: unlight trap (freq bonus 4) Next attribute increase check would have come at turn 166 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (347) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...