Heliokopis, neutral male gnomish Wizard --------- |f....{.| |.@....F| |.......| --------- [Heliokopi the Evoker] St9 Dx9 Co9 In13 Wi5 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 36 Tool identification only worked 5 times out of 22 Scroll drop chance was reduced to 94% Wand drop chance was reduced to 87% Concealing monsters were spawned underneath items 42% of the time only Monster death drops spawned with only 76% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23898 Monster spawn increase reached its maximum at turn 107098 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1241561 The monster class that cannot be genocided was lizard The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 6) The monster species that spawned more often: radio operator (freq bonus 16) The monster species that spawned more often: misshapen (freq bonus 18) The monster species that spawned more often: blood hook (freq bonus 10) The monster species that spawned more often: udun-spawn (freq bonus 8) The monster species that spawned more often: nasty monster (freq bonus 32) The monster species that spawned more often: bramble mold (freq bonus 16) The monster species that spawned more often: Miss Nicolas (freq bonus 8) The monster species that spawned more often: purple ooze (freq bonus 72) The monster species that spawned more often: lethe spore (freq bonus 8) The monster species that spawned more often: tasloi lookout (freq bonus 8) The monster species that spawned more often: telemindflayer (freq bonus 7) The monster species that spawned more often: platinum colony (freq bonus 8) The monster species that spawned more often: water lady (freq bonus 16) The monster species that spawned more often: giant yellow jellyfish (freq bonus 8) The monster species that spawned more often: ladiesman (freq bonus 15) The monster species that spawned more often: fire archer (freq bonus 20) The monster species that spawned more often: dementia turret (freq bonus 14) The monster species that spawned more often: Left Ass (freq bonus 14) The monster species that spawned more often: female girl (freq bonus 9) The monster species that spawned more often: biclops (freq bonus 10) The monster species that never randomly spawned: cheating minotaur The monster species that never randomly spawned: amorphous stalk The monster species that never randomly spawned: nasty master mind flayer The monster species that never randomly spawned: teacher shadow The monster species that never randomly spawned: lightning bug The monster species that never randomly spawned: sticky spore The monster species that never randomly spawned: rock piercer The monster species that never randomly spawned: analgesic colony The monster species that never randomly spawned: ether stalker The monster species that never randomly spawned: petty brute The RNG hath decreed that this item was never generated: bent sable (bent sword) The RNG hath decreed that this item was never generated: spirit thrower ((null)) The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected) The RNG hath decreed that this item was never generated: dark elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: bubblebeam (biblic) The RNG hath decreed that this item was never generated: sleep (runed) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 38) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 17) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 31) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 37) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 40) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 8) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 8) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 4) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 63) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 8) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 4) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 10) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 3) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 37) The RNG hath decreed that this item was always generated cursed: tourmaline (red) The RNG hath decreed that this item was always generated cursed: fruit ((null)) The RNG hath decreed that this item was always generated cursed: combat stilettos (heeled boots) The RNG hath decreed that this item was always generated cursed: C-ration ((null)) The RNG hath decreed that this item was always generated cursed: sack (bag) The RNG hath decreed that this trap was always invisible: alignment trap The RNG hath decreed that this trap was generated more often: faint trap (freq bonus 3) Next attribute increase check would have come at turn 359 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (207) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...