Heliokopis, neutral male gnomish Wizard -+---- |.@f.+ +...(| |!.$$| |....| --#--- [Heliokopi the Evoker] St8 Dx10 Co7 In11 Wi5 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 423 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 165 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 92% chance Scroll drop chance was reduced to 77% Ring drop chance was reduced to 97% Wand drop chance was reduced to 95% Potion drop chance was reduced to 71% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11839 Monster spawn increase reached its maximum at turn 95819 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 524928 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: nemese (freq bonus 1) The monster color that was spawned more often: bright cyan (freq bonus 1) The monster species that spawned more often: bright violet warp patch (freq bonus 5) The monster species that spawned more often: martian service robot (freq bonus 16) The monster species that spawned more often: shaped warp fungus (freq bonus 4) The monster species that spawned more often: falling turret (freq bonus 8) The monster species that spawned more often: poison slinger (freq bonus 8) The monster species that spawned more often: measure-arranged potato (freq bonus 6) The monster species that spawned more often: bouncing mine (freq bonus 8) The monster species that spawned more often: water colony (freq bonus 8) The monster species that spawned more often: Fahrtum (freq bonus 5) The monster species that spawned more often: evasive enclave elite soldier (freq bonus 8) The monster species that spawned more often: Miss Schrack (freq bonus 8) The monster species that spawned more often: venom spore lichen (freq bonus 8) The monster species that spawned more often: giant tree frog (freq bonus 4) The monster species that spawned more often: Zuggotmoy (freq bonus 3) The monster species that spawned more often: Sabrina's plateau boot (freq bonus 10) The monster species that spawned more often: satyr (freq bonus 2) The monster species that spawned more often: giant silver frog (freq bonus 3) The monster species that spawned more often: covetous Uruk-hai (freq bonus 5) The monster species that spawned more often: Noviere (freq bonus 3) The monster species that spawned more often: arabesque naga hatchling (freq bonus 4) The monster species that never randomly spawned: black unicorn The monster species that never randomly spawned: Rivierna The monster species that never randomly spawned: giant blue mouse The monster species that never randomly spawned: electrode The monster species that never randomly spawned: giant armor beetle The monster species that never randomly spawned: mana fungus The monster species that never randomly spawned: superjedi The monster species that never randomly spawned: ancient psychic dragon The monster species that never randomly spawned: baby roc The monster species that never randomly spawned: shimmering mushroom The RNG hath decreed that this item was never generated: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was never generated: relay (four-wired thing) The RNG hath decreed that this item was never generated: scourge ((null)) The RNG hath decreed that this item was never generated: gauntlets of steel (steel gloves) The RNG hath decreed that this item was never generated: elven leather helm (leather hat) The RNG hath decreed that this item was never generated: filler cloak (mantle of coat) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 22) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 20) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 16) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 9) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 8) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 28) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 10) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 8) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 11) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 8) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 5) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 93) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 7) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 3) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 20) The RNG hath decreed that this item was always generated cursed: ulch helmet (filtered helmet) The RNG hath decreed that this item was always generated cursed: futon swatter ((null)) The RNG hath decreed that this item was always generated cursed: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was always generated cursed: charging (buzzing) The RNG hath decreed that this item was always generated cursed: victorian underwear ((null)) The RNG hath decreed that this trap was always invisible: stairs trap The RNG hath decreed that this trap was generated more often: plasma trap (freq bonus 2) Next attribute increase check would have come at turn 219 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (255) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 90% 300% d - create monster 4 attack 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...