Heliokopis, neutral male gnomish Wizard ------ ..@f.| |....| ---+-- [Heliokopi the Evoker] St9 Dx8 Co9 In6 Wi6 Ch3 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy There is a staircase up here. You see here a romantic ring {1}. The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 160 Monsters only dropped their musable items with 86% chance Ring drop chance was reduced to 73% Wand drop chance was reduced to 90% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17982 Monster spawn increase reached its maximum at turn 31805 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2635122 The monster class that cannot be genocided was golem The monster class that was spawned more often: Zouthern animal (freq bonus 2) The monster species that spawned more often: cyan fungus (freq bonus 16) The monster species that spawned more often: barking spider (freq bonus 10) The monster species that spawned more often: giant death dog (freq bonus 28) The monster species that spawned more often: slimy colony (freq bonus 3) The monster species that spawned more often: blood claw (freq bonus 24) The monster species that spawned more often: steam-powered pistol sentry (freq bonus 20) The monster species that spawned more often: spiny (freq bonus 6) The monster species that spawned more often: giant ebony scorpion (freq bonus 4) The monster species that spawned more often: sulfur spore (freq bonus 8) The monster species that spawned more often: rainbow colony (freq bonus 4) The monster species that spawned more often: bright white warp fungus (freq bonus 6) The monster species that spawned more often: translucent stalk (freq bonus 5) The monster species that spawned more often: pellet turret (freq bonus 12) The monster species that spawned more often: undertaker (freq bonus 12) The monster species that spawned more often: 42 trove (freq bonus 5) The monster species that spawned more often: cursed sword (freq bonus 5) The monster species that spawned more often: dreamer cockatrice (freq bonus 5) The monster species that spawned more often: two of spades (freq bonus 4) The monster species that spawned more often: large scroll trove (freq bonus 4) The monster species that spawned more often: trash wolf (freq bonus 9) The monster species that never randomly spawned: savage mafia type The monster species that never randomly spawned: stone warp fungus The monster species that never randomly spawned: halt The monster species that never randomly spawned: black soul The monster species that never randomly spawned: special kobold lord The monster species that never randomly spawned: dreadjudge The monster species that never randomly spawned: desert patch The monster species that never randomly spawned: tree naga The monster species that never randomly spawned: alien from mars The monster species that never randomly spawned: oblivion knight The monster class that always generated with extra speed: piece of food The RNG hath decreed that this item was never generated: terere (nanika) The RNG hath decreed that this item was never generated: corrosion (heavy metal) The RNG hath decreed that this item was never generated: entrapping (scintillating) The RNG hath decreed that this item was never generated: orcish helm (iron skull cap) The RNG hath decreed that this item was never generated: Hacker's Food ((null)) The RNG hath decreed that this item was never generated: teleportation (iridium) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 8) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 6) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 6) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 18) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 78) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 18) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 14) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 3) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 15) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 7) The RNG hath decreed that this item was always generated cursed: heavy conundrum ball ((null)) The RNG hath decreed that this item was always generated cursed: noble's dress (armored black dress) The RNG hath decreed that this item was always generated cursed: orcish short sword (crude short sword) The RNG hath decreed that this item was always generated cursed: weak sight stone (gray) The RNG hath decreed that this item was always generated cursed: elysium scourge ((null)) The RNG hath decreed that this trap was always invisible: ghost world trap The RNG hath decreed that this trap was generated more often: disenchantment trap (freq bonus 3) Next attribute increase check would have come at turn 847 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (363) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - create monster 4 attack 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...