Heliokopis, neutral male gnomish Wizard --------- |.......| |$......| |.....@.| .......f| ------.-- [Heliokopi the Evoker] St8 Dx15 Co13 In22 Wi6 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 199 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 14 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 89% Wand drop chance was reduced to 76% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 47% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23443 Monster spawn increase reached its maximum at turn 65112 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 438270 The monster class that cannot be genocided was vortex Today, this monster class was always generated invisible: piercer The monster class that was spawned more often: imp or minor demon (freq bonus 1) The monster species that spawned more often: khajiit (freq bonus 16) The monster species that spawned more often: german sniper (freq bonus 3) The monster species that spawned more often: sand barrier (freq bonus 8) The monster species that spawned more often: toxic cat (freq bonus 24) The monster species that spawned more often: mana fungus (freq bonus 2) The monster species that spawned more often: Anti-Elbereth Leader (freq bonus 3) The monster species that spawned more often: Rezo, the Red Priest (freq bonus 24) The monster species that spawned more often: tosa-ken (freq bonus 4) The monster species that spawned more often: ultramarine patch (freq bonus 3) The monster species that spawned more often: aquatic elven warrior (freq bonus 10) The monster species that spawned more often: vlasta (freq bonus 3) The monster species that spawned more often: agate force patch (freq bonus 6) The monster species that spawned more often: student on strike (freq bonus 3) The monster species that spawned more often: black mold (freq bonus 4) The monster species that spawned more often: war drake (freq bonus 9) The monster species that spawned more often: dire witch (freq bonus 8) The monster species that spawned more often: mean mushroom (freq bonus 5) The monster species that spawned more often: spider swarm (freq bonus 8) The monster species that spawned more often: amusing type (freq bonus 3) The monster species that spawned more often: space monster (freq bonus 16) The monster species that never randomly spawned: great crystal wyrm The monster species that never randomly spawned: blacker bear The monster species that never randomly spawned: ultra jabberwock The monster species that never randomly spawned: gang guy The monster species that never randomly spawned: hill orc The monster species that never randomly spawned: lower ufo part The monster species that never randomly spawned: Obox-ob The monster species that never randomly spawned: Till The monster species that never randomly spawned: Nataliya's wedge sandal The monster species that never randomly spawned: frozen mage The RNG hath decreed that this item was never generated: gain constitution (opal) The RNG hath decreed that this item was never generated: heavy clay ball ((null)) The RNG hath decreed that this item was never generated: arrow ((null)) The RNG hath decreed that this item was never generated: orcish cloak (coarse mantelet) The RNG hath decreed that this item was never generated: flame whip ((null)) The RNG hath decreed that this item was never generated: tortilla ((null)) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 6) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 6) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 14) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 6) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 3) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 11) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 9) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 9) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 2) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 49) The RNG hath decreed that this item was always generated cursed: pendant (looped) The RNG hath decreed that this item was always generated cursed: amulet versus stone (lunate) The RNG hath decreed that this item was always generated cursed: cold (short) The RNG hath decreed that this item was always generated cursed: sapphire dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: red double lightsaber (double lightsaber) The RNG hath decreed that this trap was always invisible: negative trap The RNG hath decreed that this trap was generated more often: shades of grey trap (freq bonus 1) Next attribute increase check would have come at turn 1056 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (247) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...