Heliokopis, neutral male gnomish Wizard --------- |@{...^.| f.......| |.......| ----.---- [Heliokopi the Evoker] St9 Dx18 Co8 In18 Wi7 Ch11 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Unknown command ' '. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 196 Monsters only dropped their musable items with 44% chance Scroll drop chance was reduced to 68% Ring drop chance was reduced to 71% Wand drop chance was reduced to 95% Potion drop chance was reduced to 97% Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 64340 Monster spawn increase reached its maximum at turn 188911 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 795090 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: golem (freq bonus 1) The monster species that spawned more often: weresoldierant (freq bonus 3) The monster species that spawned more often: clefairy (freq bonus 3) The monster species that spawned more often: star byakhee (freq bonus 7) The monster species that spawned more often: disintegrator lord (freq bonus 6) The monster species that spawned more often: Schmidts (freq bonus 2) The monster species that spawned more often: disgusting lich (freq bonus 10) The monster species that spawned more often: cave worm (freq bonus 4) The monster species that spawned more often: acetic acid cloud (freq bonus 3) The monster species that spawned more often: porter xorn (freq bonus 2) The monster species that spawned more often: will-o-the-wisp (freq bonus 8) The monster species that spawned more often: athena protector (freq bonus 2) The monster species that spawned more often: Kovvelkov (freq bonus 3) The monster species that spawned more often: rust penetrator (freq bonus 12) The monster species that spawned more often: efreet elemental (freq bonus 6) The monster species that spawned more often: platinum spore (freq bonus 3) The monster species that spawned more often: celestial clarion (freq bonus 8) The monster species that spawned more often: petty komodo dragon (freq bonus 8) The monster species that spawned more often: big bug (freq bonus 4) The monster species that spawned more often: elite uruk (freq bonus 7) The monster species that spawned more often: dark permamimic (freq bonus 4) The monster species that never randomly spawned: nabassu The monster species that never randomly spawned: impacter The monster species that never randomly spawned: garter snake The monster species that never randomly spawned: Bundly Ann The monster species that never randomly spawned: barricade tower The monster species that never randomly spawned: Null, the Living Void The monster species that never randomly spawned: chocobo The monster species that never randomly spawned: hard blue jelly The monster species that never randomly spawned: silver mushroom patch The monster species that never randomly spawned: blazing fern sprout The monster class that always generated with extra speed: worm The monster class that more likely to generate with musable stuff: leprechaun The RNG hath decreed that this item was never generated: darkness (obscure) The RNG hath decreed that this item was never generated: gravity beam (heavy) The RNG hath decreed that this item was never generated: boots of weakness (torn boots) The RNG hath decreed that this item was never generated: poisonous cloak (dirty rag) The RNG hath decreed that this item was never generated: dancing shoes (soft footwear) The RNG hath decreed that this item was never generated: auto destruct stone (gray) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 12) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 20) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 23) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 43) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 3) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 17) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 9) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 11) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 4) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 9) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 11) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 85) The RNG hath decreed that this item was always generated cursed: stunning (viscous) The RNG hath decreed that this item was always generated cursed: cold (short) The RNG hath decreed that this item was always generated cursed: mop ((null)) The RNG hath decreed that this item was always generated cursed: land mine ((null)) The RNG hath decreed that this item was always generated cursed: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this trap was always invisible: stun trap The RNG hath decreed that this trap was generated more often: girliness trap (freq bonus 2) Next attribute increase check would have come at turn 917 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (578) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...