Heliokopis, neutral male gnomish Wizard ------------ |..B.......| |..........| |.....$....| ...........| |..f.......| |.@........| ------------ [Heliokopi the Evoker] St4 Dx8 Co6 In19 Wi6 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Unknown command ' '. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 130 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 36 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 82% Ring drop chance was reduced to 65% Wand drop chance was reduced to 61% Amulet drop chance was reduced to 13% Potion drop chance was reduced to 93% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25437 Monster spawn increase reached its maximum at turn 55744 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 60996 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: dog or other canine (freq bonus 2) The monster species that spawned more often: Stru-Bes (freq bonus 5) The monster species that spawned more often: ultramarine stalk (freq bonus 6) The monster species that spawned more often: charisma trove (freq bonus 10) The monster species that spawned more often: glowing warp fungus (freq bonus 12) The monster species that spawned more often: toxic force patch (freq bonus 12) The monster species that spawned more often: deep gnome digger (freq bonus 36) The monster species that spawned more often: Riverman (freq bonus 60) The monster species that spawned more often: clapper snake (freq bonus 16) The monster species that spawned more often: special growth (freq bonus 8) The monster species that spawned more often: petty tunnel wight (freq bonus 9) The monster species that spawned more often: reaper mushroom (freq bonus 6) The monster species that spawned more often: annoying troll (freq bonus 8) The monster species that spawned more often: lamb (freq bonus 14) The monster species that spawned more often: yellow slime (freq bonus 6) The monster species that spawned more often: watch captain (freq bonus 20) The monster species that spawned more often: giant piranha (freq bonus 10) The monster species that spawned more often: The Walking Daikon (freq bonus 6) The monster species that spawned more often: pisaca (freq bonus 10) The monster species that spawned more often: wonderful trove (freq bonus 4) The monster species that spawned more often: nasty patch (freq bonus 3) The monster species that never randomly spawned: Julietta The monster species that never randomly spawned: wonderful lady The monster species that never randomly spawned: porter mana stalk The monster species that never randomly spawned: vampiric colony The monster species that never randomly spawned: Anti-Elbereth Operative The monster species that never randomly spawned: blue ooze The monster species that never randomly spawned: vexed vixen The monster species that never randomly spawned: Black Mariah The monster species that never randomly spawned: bastard of the forest The monster species that never randomly spawned: meteor The monster class that always generated with extra speed: bat or bird The RNG hath decreed that this item was never generated: cotton ((null)) The RNG hath decreed that this item was never generated: cure hallucination (glowing) The RNG hath decreed that this item was never generated: stone of naked stripping (gray) The RNG hath decreed that this item was never generated: light (cloth) The RNG hath decreed that this item was never generated: orcish cloak (coarse mantelet) The RNG hath decreed that this item was never generated: banded mail ((null)) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 8) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 6) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 4) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 12) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 19) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 9) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 4) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 6) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 8) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 25) The RNG hath decreed that this item was always generated cursed: starlightstone (gray) The RNG hath decreed that this item was always generated cursed: psychic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: elven leather helm (leather hat) The RNG hath decreed that this item was always generated cursed: katana (samurai sword) The RNG hath decreed that this trap was always invisible: slingshot trap The RNG hath decreed that this trap was generated more often: burning trap (freq bonus 5) Next attribute increase check would have come at turn 555 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (171) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...