Heliokopis, neutral male gnomish Wizard --------------- |......@....... |.......f.....| |.............+ --.------------ [Heliokopi the Evoker] St4 Dx11 Co7 In11 Wi6 Ch10 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 165 Potion identification only worked 3 times out of 6 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 17 Monsters only dropped their musable items with 84% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 84% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15204 Monster spawn increase reached its maximum at turn 47568 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 374784 The monster class that cannot be genocided was (null) The monster class that was spawned more often: giant humanoid (freq bonus 4) The monster species that spawned more often: gloom (freq bonus 7) The monster species that spawned more often: evasive fox (freq bonus 14) The monster species that spawned more often: stunwall (freq bonus 11) The monster species that spawned more often: chuunin (freq bonus 10) The monster species that spawned more often: tunneling worm (freq bonus 6) The monster species that spawned more often: noblewoman (freq bonus 36) The monster species that spawned more often: uber wing baddie (freq bonus 12) The monster species that spawned more often: clock spore (freq bonus 18) The monster species that spawned more often: irish wolfhound (freq bonus 40) The monster species that spawned more often: harrowbark walker (freq bonus 14) The monster species that spawned more often: seven-feet we-sell (freq bonus 7) The monster species that spawned more often: analgesic colony (freq bonus 8) The monster species that spawned more often: Grigori (freq bonus 14) The monster species that spawned more often: greater lava demon (freq bonus 8) The monster species that spawned more often: sloppy stalk (freq bonus 5) The monster species that spawned more often: black knight (freq bonus 12) The monster species that spawned more often: petty cockatrice (freq bonus 12) The monster species that spawned more often: firework cart (freq bonus 12) The monster species that spawned more often: glare growth (freq bonus 16) The monster species that spawned more often: azure warp fungus (freq bonus 10) The monster species that never randomly spawned: iron draconian The monster species that never randomly spawned: blue icky thing The monster species that never randomly spawned: tear patch The monster species that never randomly spawned: false spore The monster species that never randomly spawned: unreal mold The monster species that never randomly spawned: hippogriff The monster species that never randomly spawned: zombie prostitute The monster species that never randomly spawned: immobile force fungus The monster species that never randomly spawned: Aldinach The monster species that never randomly spawned: pikachu The monster class that always generated with extra speed: sea monster The RNG hath decreed that this item was never generated: displacer beast hide ((null)) The RNG hath decreed that this item was never generated: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was never generated: dragon horned headpiece (headpiece) The RNG hath decreed that this item was never generated: iron chain ((null)) The RNG hath decreed that this item was never generated: stealer stone (gray) The RNG hath decreed that this item was never generated: condome ((null)) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: saddle ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 35) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 11) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 16) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 4) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 6) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 5) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 8) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 6) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 6) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 26) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 47) The RNG hath decreed that this item was always generated cursed: vibroblade (gray short sword) The RNG hath decreed that this item was always generated cursed: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was always generated cursed: aojiru (greenish-blue) The RNG hath decreed that this item was always generated cursed: gain constitution (opal) The RNG hath decreed that this item was always generated cursed: command undead (dark) The RNG hath decreed that this trap was always invisible: magical device trap The RNG hath decreed that this trap was generated more often: rebellion trap (freq bonus 16) Next attribute increase check would have come at turn 945 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (189) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 90% 300% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...