Heliokopis, neutral male gnomish Wizard -+-+-- |.@..+ |..f.| |..... |....| |....| ------ [Heliokopi the Evoker] St8 Dx9 Co14 In15 Wi3 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 48 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 20 Gem identification only worked 100 times out of 191 Tool identification only worked 5 times out of 11 Ring drop chance was reduced to 78% Wand drop chance was reduced to 82% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52394 Monster spawn increase reached its maximum at turn 99614 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 112062 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: mummy (freq bonus 1) The monster species that spawned more often: Anastasia's dancing shoe (freq bonus 6) The monster species that spawned more often: giant yellow scorpion (freq bonus 3) The monster species that spawned more often: potion trove (freq bonus 8) The monster species that spawned more often: DQ slime (freq bonus 4) The monster species that spawned more often: athena blocker (freq bonus 8) The monster species that spawned more often: Malkantet (freq bonus 2) The monster species that spawned more often: hellbound spirit (freq bonus 32) The monster species that spawned more often: rainbow mold (freq bonus 8) The monster species that spawned more often: Ryoko the Space Pirate (freq bonus 6) The monster species that spawned more often: village idiot (freq bonus 4) The monster species that spawned more often: orc (freq bonus 4) The monster species that spawned more often: mean troll (freq bonus 8) The monster species that spawned more often: battering ram (freq bonus 7) The monster species that spawned more often: quickling queen (freq bonus 6) The monster species that spawned more often: devil's snare (freq bonus 4) The monster species that spawned more often: Baalzeguy (freq bonus 6) The monster species that spawned more often: lower brain (freq bonus 3) The monster species that spawned more often: carrion bird (freq bonus 2) The monster species that spawned more often: Ilona Szilagy (freq bonus 5) The monster species that spawned more often: glowing stalk (freq bonus 5) The monster species that never randomly spawned: giant leopard The monster species that never randomly spawned: lord of change The monster species that never randomly spawned: Antimatter Kriminologist The monster species that never randomly spawned: demon orc The monster species that never randomly spawned: death metal freak The monster species that never randomly spawned: hentai octopus The monster species that never randomly spawned: woodchuck The monster species that never randomly spawned: giant garnet frog The monster species that never randomly spawned: illiterate from the hunger games The monster species that never randomly spawned: bad mold The monster class that always generated with extra speed: mummy The RNG hath decreed that this item was never generated: ruby dragon scales ((null)) The RNG hath decreed that this item was never generated: cure burn (fiery) The RNG hath decreed that this item was never generated: stairstrap stone (gray) The RNG hath decreed that this item was never generated: manastone (gray) The RNG hath decreed that this item was never generated: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was never generated: amulet of magic resistance (rare) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 41) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 20) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 6) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 39) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 13) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 204) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 3) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 7) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 10) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 2) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 2) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 9) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 75) The RNG hath decreed that this item was always generated cursed: tele level (irregular) The RNG hath decreed that this item was always generated cursed: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was always generated cursed: spetum (forked polearm) The RNG hath decreed that this item was always generated cursed: urine (manky) The RNG hath decreed that this item was always generated cursed: helm of lose identification (conical hat) The RNG hath decreed that this trap was always invisible: bar trap The RNG hath decreed that this trap was generated more often: faint trap (freq bonus 1) Next attribute increase check would have come at turn 980 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (422) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 37% 300% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...